using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GCGame.Table;

public class CopySceneLevelItem : MonoBehaviour {

    public Text levelDesc;
    public Image markIcon;
    public StroyCopySceneRootCtrl.LevelType type;

    public void InitItem(StroyCopySceneRootCtrl.LevelType type)
    {
        this.type = type;
        switch(type)
        {
            case StroyCopySceneRootCtrl.LevelType.level0:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42616}"); // "30级--49级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level1:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42617}"); //"50级--69级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level2:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42618}"); //"70级--89级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level3:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42619}"); // "90级--109级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level4:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42620}"); //"110级--129级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level5:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{42621}"); //"130级--149级";
                break;
            case StroyCopySceneRootCtrl.LevelType.level6:
                levelDesc.text = StrDictionary.GetClientDictionaryString("#{44052}"); //"130级--149级";
                break;
        }
    }

    public void OnItemClick()
    {
        StroyCopySceneRootCtrl.GteInstance().OnLevelItemClick(type);
    }
}