using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections; using GCGame.Table; using System; public class OtherPlayerSkillItem : SkillRootItem { public override void ShowSkillItem(SkillShowInfo skillInfo, bool isOtherPlayer) { UnSelected(); _InitInfo = skillInfo; ShowSkillInfo = skillInfo; LoadAssetBundle.Instance.SetImageSprite(_Icon, skillInfo.SkillBase.Icon); if (ShowSkillInfo.SkillLearn.ShowPosY > 0) { _LearnGO1.SetActive(true); _LearnGO2.SetActive(false); _LearnTx1.text = ShowSkillInfo.SkillLearn.LearnLv.ToString(); } else { _LearnGO1.SetActive(false); _LearnGO2.SetActive(true); _LearnTx2.text = ShowSkillInfo.SkillLearn.LearnLv.ToString(); } if (skillInfo.SkillExTab == null) { // 尚未学习 _LevelTx.text = StrDictionary.GetClientDictionaryString("#{6738}"); _DisableGO.SetActive(true); if (skillInfo.SkillLevelUp != null) { if (skillInfo.SkillLevelUp.Level > GameManager.gameManager.OtherPlayerData.Level) { _NeedItemGO.SetActive(false); } else { _NeedItemGO.SetActive(true); } } } else { _DisableGO.SetActive(false); _NeedItemGO.SetActive(false); Games.SkillModle.OwnSkillData ownSkill = null; if (!isOtherPlayer) { ownSkill = GameManager.gameManager.PlayerDataPool.GetOwnSkillInfo(skillInfo.SkillBase.Id); } if (ownSkill == null || ownSkill.exSkillLevel == 0) { _LevelTx.text = StrDictionary.GetClientDictionaryString("#{6739}", skillInfo.SkillExTab.Level.ToString()); } else { _LevelTx.text = StrDictionary.GetClientDictionaryString("#{6739}", skillInfo.SkillExTab.Level.ToString() + StrDictionary.GetClientDictionaryString("#{4743}", ownSkill.exSkillLevel)); } } } #region 不需要拖拽以及红点 public override void OnBeginDrag(PointerEventData eventData) { } public override void OnDrag(PointerEventData eventData) { } protected override void SetDraggedPosition(PointerEventData eventData) { } public override void OnEndDrag(PointerEventData eventData) { } public override void UpdateRedTips() { } #endregion }