using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Module.Log; public class MissionGetPathItem : UIItemSelect { public Text btnDesc; public override void Show(Hashtable hash) { MissionItemGetPath.MissionGetPathData info = hash["InitObj"] as MissionItemGetPath.MissionGetPathData; if(info == null) { LogModule.ErrorLog("Wrong type in MissionGetPathItem"); } else { btnDesc.text = info.btnDesc; } } }