using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GCGame.Table;

public class WeddingCarMenuItem : UIItemSelect {

    public Image _BG;
    public Text _Desc;
    public int _CurType = -1;
    public override void Show(Hashtable hash)
    {
        base.Show(hash);

        var tabId = (int)hash["InitObj"];
        _CurType = tabId;
        var weddingCarTab = TableManager.GetWeddingCarConfigByID(tabId, 0);
        if (weddingCarTab == null)
            return;

        _InitInfo = tabId;
        LoadAssetBundle.Instance.SetImageSprite(_BG, weddingCarTab.IconName);
        _Desc.text = weddingCarTab.WeddingTypeName;
    }
}