using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; using GCGame; using Games.GlobeDefine; public class LevelTipTipItem : UIItemBase { public Text _Name; public Text _Desc; public Image _Icon; public Text _BtnGOText; public Text _BtnDisableText; public GameObject _BtnGO; public GameObject _BtnDone; public GameObject _BtnGOing; public GameObject _BtnDisable; public GameObject _MonsterTag; #region Tab_LevelCombatTipItem _TipItemTab; public override void Show(Hashtable hash) { base.Show(hash); var tipTab = (Tab_LevelCombatTipItem)hash["InitObj"]; ShowTipTab(tipTab); } public void ShowTipTab(Tab_LevelCombatTipItem tipTab) { _TipItemTab = tipTab; _Name.text = tipTab.Name; _Desc.text = tipTab.Tips; LoadAssetBundle.Instance.SetImageSprite(_Icon, tipTab.Icon); _BtnGOText.text = tipTab.BtnGoName; _BtnDisableText.text = tipTab.BtnDisableText; if (string.IsNullOrEmpty(tipTab.BtnGoFunc)) { _BtnDisable.SetActive(false); _BtnGO.SetActive(false); _BtnDone.SetActive(false); _BtnGOing.SetActive(false); } else { var btnState = LevelCombatTipRoot.GetBtnState(tipTab); switch (btnState) { case LevelCombatTipRoot.BtnState.Disable: _BtnDisable.SetActive(true); _BtnGO.SetActive(false); _BtnDone.SetActive(false); _BtnGOing.SetActive(false); break; case LevelCombatTipRoot.BtnState.Done: _BtnDisable.SetActive(false); _BtnGO.SetActive(false); _BtnDone.SetActive(true); _BtnGOing.SetActive(false); break; case LevelCombatTipRoot.BtnState.Go: _BtnDisable.SetActive(false); _BtnGO.SetActive(true); _BtnDone.SetActive(false); _BtnGOing.SetActive(false); break; case LevelCombatTipRoot.BtnState.Going: _BtnDisable.SetActive(false); _BtnGO.SetActive(false); _BtnDone.SetActive(false); _BtnGOing.SetActive(true); break; } } if (tipTab.BtnGoFunc == "Monster") { _MonsterTag.gameObject.SetActive(true); } else { _MonsterTag.gameObject.SetActive(false); } } public void OnBtnGo() { LevelCombatTipRoot.GotoFun(_TipItemTab); } #endregion }