using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.Item; using GCGame.Table; using Module.Log; public class EquipQianghuaRoot : UIControllerBase { // 新增 - 等待恢复时间 // 每次强化在没收到服务器的确认协议的等待时间 // 等待时间内状态若有更新,则尝试恢复自动强化 private float waitTime = 2.0f; void OnEnable() { IsEquipUpdate = true; IsOptSucess = true; SetInstance(this); GUIData.delMoneyChanged += UpdateMoney; } void OnDisable() { SetInstance(null); GUIData.delMoneyChanged -= UpdateMoney; } // Use this for initialization void Start() { } // Update is called once per frame void Update() { } public void CloseWindow() { UIManager.ShowUI(UIInfo.EquipEnhance); UIManager.CloseUI(UIInfo.EquipQianghua); } private bool IsEquipUpdate = true; private bool IsOptSucess = true; public void UpdateEquip() { IsEquipUpdate = true; TryAutoRestart(); } public void OptResult(GC_EQUIP_ENCHANCE_RET packet) { if (packet.Success > 0) { IsOptSucess = true; TryAutoRestart(); var selectedObj = _QianghuaPerfects.GetSelectedItem(); EquipQianghuaLevelItem selectedItem = selectedObj as EquipQianghuaLevelItem; if (selectedItem != null) { selectedItem.PlayEffect(); } } var strengLevel = _SelectedItem.StrengthLevel; var strengValue = _SelectedItem.GetTotalStrengthVal(); string optStr = ""; string valueResult = ""; string valueStr = Mathf.Abs(strengValue - _QianghuaValueTotal).ToString(); if (strengLevel > _QianghuaPreLevel) { optStr = StrDictionary.GetClientDictionaryString("#{1878}"); } else { optStr = StrDictionary.GetClientDictionaryString("#{5319}"); } string tipStr = ""; if (strengValue > _QianghuaValueTotal) { tipStr = StrDictionary.GetClientDictionaryString("#{5329}", optStr, valueResult, valueStr); } else { tipStr = StrDictionary.GetClientDictionaryString("#{5434}"); } GUIData.AddNotifyData(tipStr); if (_SinglePanel.activeSelf) { ShowQianghuaSingle(_SelectedItem); } else { ShowQianghuaAuto(_SelectedItem); } } #region show public static void Show(GameItem selectedItem, bool isAuto) { Hashtable hash = new Hashtable(); hash.Add("SelectedItem", selectedItem); hash.Add("IsAuto", isAuto); UIManager.ShowUI(UIInfo.EquipQianghua, EquipQianghuaRoot.ShowUIOver, hash); } static void ShowUIOver(bool bSuccess, object param) { if (bSuccess) { Hashtable hash = param as Hashtable; if (EquipQianghuaRoot.Instance() != null) { EquipQianghuaRoot.Instance().ShowInner((GameItem)hash["SelectedItem"], (bool)hash["IsAuto"]); } } } void ShowInner(GameItem selectedItem, bool isAuto) { if (isAuto) { _TargetLevel = 0; _AutoTarget.text = StrDictionary.GetClientDictionaryString("#{5395}"); ShowQianghuaAuto(selectedItem); } else { _QianghuaLevel = -1; ShowQianghuaSingle(selectedItem); } } #endregion #region single public UIContainerSelect _QianghuaPerfects; public CommonItemEquipItem _EquipItemSlot; public CommonItemMaterialSlot _MaterialSlot; public EquipStarProcess _StarProcess; public Text _QianghuaAttr; public Toggle _UseYuanbao; public Toggle _UseItemCombine; public GameObject _SinglePanel; public GameObject _AutoPanel; public GameObject _DownArrow; public GameObject _UpArrow; public GameObject _MaterialPanel; public GameObject _YuanbaoPanel; public Text _CostToggleTip; public Text _AutoTip; public UICurrencyItem _CostYuanbao; public UICurrencyItem _OwnYuanbao; public Text _BtnQianghuaText; private GameItem _SelectedItem; private int _QianghuaLevel = -1; private int _QianghuaMaxLevel; private int _QianghuaValueTotal; private int _QianghuaPreLevel; private bool singGotNext; private bool isSingleAdd; public void ShowQianghuaSingle(GameItem selectedItem) { _SelectedItem = selectedItem; _SinglePanel.SetActive(true); _AutoPanel.SetActive(false); InitEquip(); List lvInfo = new List(); int qianghuaLevelCnt = TableManager.GetEquipEnchanceRandRate().Count; if (qianghuaLevelCnt != _SelectedItem.StrengPerfect.Count) { qianghuaLevelCnt = _SelectedItem.StrengPerfect.Count + 1; } _QianghuaMaxLevel = qianghuaLevelCnt; for (int i = 0; i < qianghuaLevelCnt; ++i) { var qianghua = selectedItem.GetEquipStarRate(i + 1); QianghuaLvInfo qianghuaInfo = new QianghuaLvInfo(); qianghuaInfo.Level = i + 1; qianghuaInfo.CurPerfect = (int)qianghua.x; qianghuaInfo.MinPerfect = (int)qianghua.y; qianghuaInfo.MaxPerfect = (int)qianghua.z; if (qianghuaLevelCnt - 1 == i && i > 0) { var lastInfo = lvInfo[lvInfo.Count - 1]; if (lastInfo.CurPerfect >= lastInfo.MaxPerfect) { qianghuaInfo.IsCanSelect = true; } else { qianghuaInfo.IsCanSelect = false; } qianghuaInfo.IsCanSelect = true; } else { qianghuaInfo.IsCanSelect = true; } lvInfo.Add(qianghuaInfo); } SetQianghuaLvInfos(lvInfo); } private void InitEquip() { _EquipItemSlot.InitItem(_SelectedItem); _StarProcess.Value = _SelectedItem.GetStrengthPerfect(); if (_QianghuaLevel < 0) { _QianghuaLevel = _SelectedItem.StrengthLevel + 1; //if (_QianghuaLevel == 0) //{ // _QianghuaLevel = 1; //} } _QianghuaValueTotal = _SelectedItem.GetTotalStrengthVal(); _QianghuaPreLevel = _SelectedItem.StrengthLevel; _QianghuaAttr.text = _SelectedItem.GetTotalStrengthVal() + "%"; //UpdateCost(); } private void SetQianghuaLvInfos(List lvInfo) { QianghuaLvInfo selectInfo = null; for (int i = 0; i < lvInfo.Count; ++i) { //if (lvInfo[i].CurPerfect < lvInfo[i].MaxPerfect) //{ // if (_QianghuaLevel != -1 && i + 1 == _QianghuaLevel) // { // selectInfo = lvInfo[i]; // Debug.LogError("_QianghuaLevel : " + _QianghuaLevel); // Debug.LogError(" i : " + i); // break; // } // selectInfo = lvInfo[i]; //} if (_SinglePanel.activeSelf) { if (_QianghuaLevel != -1 && i + 1 == _QianghuaLevel) { if (singGotNext) { if (lvInfo[i].CurPerfect < lvInfo[i].MaxPerfect) { selectInfo = lvInfo[i]; break; } else { if (_QianghuaLevel < lvInfo.Count) _QianghuaLevel += 1; } } else { if (lvInfo[i].CurPerfect <= 0) { selectInfo = lvInfo[i]; break; } else { if (_QianghuaLevel < lvInfo.Count) _QianghuaLevel += 1; } } } } else { if (_QianghuaLevel != -1 && i + 1 == _QianghuaLevel) { if (lvInfo[i].CurPerfect < lvInfo[i].MaxPerfect) { selectInfo = lvInfo[i]; break; } else { if (_QianghuaLevel < lvInfo.Count) _QianghuaLevel += 1; } } } } //if (_QianghuaLevel - 1 >= 0 && _QianghuaLevel - 1 < lvInfo.Count) //{ // if (lvInfo[_QianghuaLevel - 1].CurPerfect != lvInfo[_QianghuaLevel - 1].MaxPerfect) // { // selectInfo = lvInfo[_QianghuaLevel - 1]; // } // else // { // int height = _QianghuaLevel; // int low = _QianghuaLevel - 2; // while (height < lvInfo.Count || low >= 0) // { // if (height < lvInfo.Count) // { // if (lvInfo[height].CurPerfect < lvInfo[height].MaxPerfect) // { // selectInfo = lvInfo[height]; // break; // } // } // if (low >= 0) // { // if (lvInfo[low].CurPerfect < lvInfo[low].MaxPerfect) // { // selectInfo = lvInfo[low]; // break; // } // } // ++height; // --low; // } // } //} if (selectInfo == null) { _QianghuaPerfects.InitSelectContent(lvInfo, new List() { lvInfo[0] }, OnSelectQianghua); } else { _QianghuaPerfects.InitSelectContent(lvInfo, new List() { selectInfo }, OnSelectQianghua); } } public void OnSelectQianghua(object qianghuaObj) { var qianghuaInfo = qianghuaObj as QianghuaLvInfo; if (qianghuaInfo == null) return; if (qianghuaInfo.Level > _SelectedItem.StrengPerfect.Count) { _BtnQianghuaText.text = StrDictionary.GetClientDictionaryString("#{4237}"); } else { _BtnQianghuaText.text = StrDictionary.GetClientDictionaryString("#{5319}"); } isSingleAdd = qianghuaInfo.Level <= _SelectedItem.StrengPerfect.Count; _QianghuaLevel = qianghuaInfo.Level; //_QianghuaValueTotal = _SelectedItem.GetTotalStrengthVal(); //_QianghuaPreLevel = _SelectedItem.StrengthLevel; UpdateCost(); } public void IsUseYuanbao(bool isUse) { UpdateCost(); } public void IsUseCombine(bool isUse) { UpdateCost(); } private void UpdateCost() { var qianhuaTab = TableManager.GetEquipEnchanceRandRateByID(_QianghuaLevel, 0); if (qianhuaTab != null) { int itemCount = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(qianhuaTab.ConsumeSubType); if (_UseItemCombine.isOn) { itemCount += GetCombineItem(qianhuaTab.ConsumeSubType); } _MaterialSlot.InitMaterial(qianhuaTab.ConsumeSubType, qianhuaTab.ConsumeNum, false, itemCount); //if(_QianghuaLevel >= 11) //{ // _CostToggleTip.text = StrDictionary.GetClientDictionaryString("#{5386}") + PlayerData.MONEY.GetMoneyStr(MONEYTYPE.MONEYTYPE_YUANBAO); //} //else //{ // _CostToggleTip.text = StrDictionary.GetClientDictionaryString("#{5386}") + PlayerData.MONEY.GetMoneyStr(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); //} _CostToggleTip.text = StrDictionary.GetClientDictionaryString("#{5386}"); _AutoTip.text = StrDictionary.GetClientDictionaryString("#{5440}"); if (!_MaterialSlot.IsMaterialEnough() && _UseYuanbao.isOn) { //bool materialInShop = false; //var shopItems = TableManager.GetYuanBaoShop().Values; //foreach (var shopItem in shopItems) //{ // if (shopItem.ItemID == qianhuaTab.ConsumeSubType) // { // materialInShop = true; int costMoney = GetItemPrice(qianhuaTab.ConsumeSubType) * (qianhuaTab.ConsumeNum - itemCount); if (_UseItemCombine.isOn) { costMoney = GetComsumeMoney(qianhuaTab.ConsumeSubType, qianhuaTab.ConsumeNum); } _CostYuanbao.ShowCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, costMoney); _OwnYuanbao.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); // break; // } //} //if (materialInShop == false) //{ // _CostYuanbao.ShowCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, 0); // _OwnYuanbao.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); // CG_ASK_SHOP_SYS_ITEM packet = (CG_ASK_SHOP_SYS_ITEM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_SHOP_SYS_ITEM); // packet.ItemClassId = -1; // packet.ItemSubClassId = -1; // packet.DataId = qianhuaTab.ConsumeSubType; // packet.SendPacket(); //} _MaterialPanel.SetActive(false); _YuanbaoPanel.SetActive(true); } else { _MaterialPanel.SetActive(true); _YuanbaoPanel.SetActive(false); } } } public int GetCombineItem(int itemDataID) { var comsumeTab = TableManager.GetItemCombineByID(itemDataID); if (comsumeTab == null) return 0; int combineCnt = 0; int srcItem = comsumeTab.GetSrcItemIDbyIndex(0); if (srcItem > 0 && comsumeTab.GetNeedNumbyIndex(0) > 1) { int itemCount = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(srcItem); itemCount += GetCombineItem(srcItem); combineCnt += itemCount / comsumeTab.GetNeedNumbyIndex(0); } return combineCnt; } #region strength item price private Dictionary _StrengthItemPriceDict = new Dictionary(); public int GetItemPrice(int itemDataID) { if (_StrengthItemPriceDict.ContainsKey(itemDataID)) return _StrengthItemPriceDict[itemDataID]; var shopItems = TableManager.GetYuanBaoShop().Values; foreach (var shopItem in shopItems) { if (shopItem.ItemID == itemDataID) { _StrengthItemPriceDict.Add(itemDataID, shopItem.PriceForever); return shopItem.PriceForever; } } return 0; } #endregion public int GetComsumeMoney(int itemDataID, int costNum) { int itemCount = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(itemDataID); if (itemCount >= costNum) return 0; var comsumeTab = TableManager.GetItemCombineByID(itemDataID); if (comsumeTab != null) { int srcItem = comsumeTab.GetSrcItemIDbyIndex(0); if (srcItem > 0 && comsumeTab.GetNeedNumbyIndex(0) > 1) { int needNum = (costNum - itemCount) * comsumeTab.GetNeedNumbyIndex(0); return GetComsumeMoney(srcItem, needNum); } } return GetItemPrice(itemDataID) * (costNum - itemCount); } public void UpdateMoney() { UpdateCost(); } public void UpdateCost(GC_UPDATE_SHOP_SYS_ITEM packet) { if (packet.shopItemsList.Count > 0) _CostYuanbao.ShowCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, packet.shopItemsList[0].CurPrice * _MaterialSlot.NeedNum); _OwnYuanbao.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); //_CostToggleTip.text = StrDictionary.GetClientDictionaryString("#{5386}") + PlayerData.MONEY.GetMoneyStr(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); _CostToggleTip.text = StrDictionary.GetClientDictionaryString("#{5386}"); } public void OnStrengthClick() { LogModule.DebugLog("OnStrengthClick:" + _QianghuaLevel); if (!IsEquipUpdate || !IsOptSucess) { LogModule.DebugLog("异常:结果未返回,请重试"); return; } if (_QianghuaLevel <= 0 || _QianghuaLevel > _QianghuaMaxLevel) return; if (_MaterialPanel.activeSelf) { if (!_MaterialSlot.IsMaterialEnough()) { GUIData.AddNotifyData("#{5320}"); return; } } else { bool isMoneyEnough = true; //if (_QianghuaLevel <= 10) { isMoneyEnough = JudgeMoneyLogic.IsMoneyEnough(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, _CostYuanbao.CurrencyIntValue); } //else //{ // isMoneyEnough = JudgeMoneyLogic.IsMoneyEnough(MONEYTYPE.MONEYTYPE_YUANBAO, _CostYuanbao.CurrencyIntValue); //} if (!isMoneyEnough) return; //if (_QianghuaLevel <= 10) //{ // int ownYuanbao = GameManager.gameManager.PlayerDataPool.GetIntPropty((int)CONSUM_TYPE.MONEY, (int)MONEYTYPE.MONEYTYPE_YUANBAO_BIND); // if (ownYuanbao < _CostYuanbao.CurrencyIntValue) // { // ResourceLackLogic.Show(MONEYTYPE.MONEYTYPE_YUANBAO_BIND); // return; // } //} //else //{ // int ownYuanbao = GameManager.gameManager.PlayerDataPool.GetIntPropty((int)CONSUM_TYPE.MONEY, (int)MONEYTYPE.MONEYTYPE_YUANBAO); // if (ownYuanbao < _CostYuanbao.CurrencyIntValue) // { // ResourceLackLogic.Show(MONEYTYPE.MONEYTYPE_YUANBAO); // return; // } //} } singGotNext = isSingleAdd; if (!_SelectedItem.BindFlag) { MessageBoxLogic.OpenOKCancelBox(5351, -1, OnStrengthClickOK); TotalAutoStop(); } else { OnStrengthClickOK(); } } public void OnStrengthClickOK() { CG_EQUIP_ENCHANCE packet = (CG_EQUIP_ENCHANCE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_EQUIP_ENCHANCE); if (_SelectedItem.IsPlayerEquiped()) { packet.Packtype = (int)GameItemContainer.Type.TYPE_EQUIPPACK; } else { packet.Packtype = (int)GameItemContainer.Type.TYPE_BACKPACK; } packet.Equipguid = _SelectedItem.Guid; packet.Enchancelvl = _QianghuaLevel; packet.Autopayment = _UseYuanbao.isOn ? 1 : 0; packet.Autocompose = _UseItemCombine.isOn ? 1 : 0; packet.SendPacket(); } #endregion #region auto public GameObject _AutoTargetPanel; public Text _AutoTarget; public UIDialPanel _AutoSelect; public UIContainerSelect _AutoSelectContainer; public EquipAutoOpt _AutoOpt; private int _TargetLevel; private int _SpeedIdx; public void ShowQianghuaAuto(GameItem selectedItem) { _SelectedItem = selectedItem; _SinglePanel.SetActive(false); _AutoPanel.SetActive(true); InitEquip(); List lvInfo = new List(); int qianghuaLevelCnt = TableManager.GetEquipEnchanceRandRate().Count; _QianghuaMaxLevel = qianghuaLevelCnt; for (int i = 0; i < qianghuaLevelCnt; ++i) { var qianghua = selectedItem.GetEquipStarRate(i + 1); QianghuaLvInfo qianghuaInfo = new QianghuaLvInfo(); qianghuaInfo.Level = i + 1; qianghuaInfo.CurPerfect = (int)qianghua.x; qianghuaInfo.MinPerfect = (int)qianghua.y; qianghuaInfo.MaxPerfect = (int)qianghua.z; if (lvInfo.Count > 0) { var lastInfo = lvInfo[lvInfo.Count - 1]; if (lastInfo.CurPerfect >= lastInfo.MaxPerfect) { qianghuaInfo.IsCanSelect = true; } else { qianghuaInfo.IsCanSelect = false; } qianghuaInfo.IsCanSelect = true; } else { qianghuaInfo.IsCanSelect = true; } lvInfo.Add(qianghuaInfo); } SetQianghuaLvInfos(lvInfo); } public void OnShowAutoTarget() { // 再次点击关闭选择面板 if (_AutoTargetPanel.activeSelf == true) { OnHideAutoTarget(); return; } _AutoTargetPanel.SetActive(true); _DownArrow.SetActive(false); _UpArrow.SetActive(true); //int autoMinLevel = 1; //int qianghuaLevelCnt = 10; //for (int i = 0; i < qianghuaLevelCnt; ++i) //{ // var qianghua = _SelectedItem.GetEquipStarRate(i + 1); // if (qianghua.x == qianghua.z) // { // continue; // } // autoMinLevel = i + 1; // break; //} //_AutoSelect.InitNum(autoMinLevel, qianghuaLevelCnt); List autoLevels = new List(); int qianghuaLevelCnt = TableManager.GetEquipEnchanceRandRate().Count; _QianghuaMaxLevel = qianghuaLevelCnt; for (int i = 0; i < qianghuaLevelCnt; ++i) { var qianghua = _SelectedItem.GetEquipStarRate(i + 1); if ((int)qianghua.x != (int)qianghua.z) { autoLevels.Add(i + 1); } } //if (autoLevels.Count == 0) //{ // for (int i = 10; i < qianghuaLevelCnt; ++i) // { // var qianghua = _SelectedItem.GetEquipStarRate(i + 1); // if ((int)qianghua.x != (int)qianghua.z) // { // autoLevels.Add(i + 1); // } // } //} List selectedList = new List(); if (_TargetLevel > 0) { selectedList.Add(_TargetLevel); } _AutoSelectContainer.InitSelectContent(autoLevels, selectedList, SelectAutoTarget); } public void SelectAutoTarget(object autoObj) { int autoLevel = (int)autoObj; _TargetLevel = autoLevel; _AutoTarget.text = StrDictionary.GetClientDictionaryString("#{5302}", _TargetLevel); //_AutoTargetPanel.SetActive(false); LogModule.DebugLog("_TargetLevel:" + _TargetLevel); } public void OnHideAutoTarget() { //_TargetLevel = _AutoSelect.GetSelectedNum(); //_AutoTarget.text = StrDictionary.GetClientDictionaryString("#{5302}", _TargetLevel); _AutoTargetPanel.SetActive(false); _DownArrow.SetActive(true); _UpArrow.SetActive(false); //LogModule.DebugLog("_TargetLevel:" + _TargetLevel); } public void OnAutoQianghuaStart() { IsEquipUpdate = true; IsOptSucess = true; } public void OnAutoQianghua() { LogModule.DebugLog("OnAutoQianghua"); if (_TargetLevel <= 0 || _TargetLevel > _QianghuaMaxLevel) { GUIData.AddNotifyData("#{5321}"); TotalAutoStop(); return; } int needStrengLevel = 0; int qianghuaLevelCnt = TableManager.GetEquipEnchanceRandRate().Count; for (int i = 0; i < qianghuaLevelCnt; ++i) { var qianghua = _SelectedItem.GetEquipStarRate(i + 1); if (qianghua.x < qianghua.z) { needStrengLevel = i + 1; break; } } if (needStrengLevel > _TargetLevel) { GUIData.AddNotifyData("#{5326}"); TotalAutoStop(); return; } if (_MaterialPanel.activeSelf) { if (!_MaterialSlot.IsMaterialEnough()) { GUIData.AddNotifyData("#{5320}"); TotalAutoStop(); return; } } else { bool isMoneyEnough = true; //if (_QianghuaLevel <= 10) { isMoneyEnough = JudgeMoneyLogic.IsMoneyEnough(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, _CostYuanbao.CurrencyIntValue); } //else //{ // isMoneyEnough = JudgeMoneyLogic.IsMoneyEnough(MONEYTYPE.MONEYTYPE_YUANBAO, _CostYuanbao.CurrencyIntValue); //} if (!isMoneyEnough) { TotalAutoStop(); return; } } if (!IsEquipUpdate || !IsOptSucess) { //GUIData.AddNotifyData("#{5385}"); TempAutoStop(); return; } IsEquipUpdate = false; IsOptSucess = false; _QianghuaLevel = needStrengLevel; if (!_SelectedItem.BindFlag) { TotalAutoStop(); MessageBoxLogic.OpenOKCancelBox(5351, -1, OnStrengthAutoClickOK, TotalAutoStop); } else { OnStrengthClickOK(); } //CG_EQUIP_ENCHANCE packet = (CG_EQUIP_ENCHANCE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_EQUIP_ENCHANCE); //if (_SelectedItem.IsPlayerEquiped()) //{ // packet.Packtype = (int)GameItemContainer.Type.TYPE_EQUIPPACK; //} //else //{ // packet.Packtype = (int)GameItemContainer.Type.TYPE_BACKPACK; //} //packet.Equipguid = _SelectedItem.Guid; //packet.Enchancelvl = needStrengLevel; //packet.Autopayment = _UseYuanbao.isOn ? 1 : 0; //packet.Autocompose = _UseItemCombine.isOn ? 1 : 0; //packet.SendPacket(); //LogModule.DebugLog("OnAutoQianghua Level:" + needStrengLevel); //TestResult(); } public void OnStrengthAutoClickOK() { OnStrengthClickOK(); _AutoOpt.StartAuto(); } // 完全立刻停止,无需等待服务器的确认 public void TotalAutoStop() { _AutoOpt.StopAuto(); } // 尝试停止,等待服务器的状态更新 private void TempAutoStop() { _AutoOpt.TryStop(waitTime); } // 尝试恢复自动强化,需要考虑期间已被玩家手动暂停的情况 private void TryAutoRestart() { if (IsEquipUpdate && IsOptSucess) { _AutoOpt.Restart(); } } private void TestResult() { ++_SelectedItem.StrengthLevel; _SelectedItem.StrengPerfect.Add(3); UpdateEquip(); IsOptSucess = true; } public void OnCombineHelp() { MessageHelpLogic.ShowHelpMessage(65); } #endregion }