using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; public class EquipQianghuaLevelSelectItem : UIItemSelect { public Text _LevelDesc; private int _Level; public override void Show(Hashtable hash) { base.Show(); _Level = (int)hash["InitObj"]; Refresh(); } public override void Refresh() { base.Refresh(); _LevelDesc.text = StrDictionary.GetClientDictionaryString("{#5382}", _Level); } public override void OnItemClick() { base.OnItemClick(); EquipQianghuaRoot.Instance().OnHideAutoTarget(); } }