using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using System.Collections.Generic; using GCGame.Table; using Games.GlobeDefine; public class CommunityLocateInputLogic : UIControllerBase { void OnEnable () { SetInstance(this); } void OnDisable() { SetInstance(null); } public void ShowWindow() { gameObject.SetActive(true); } public void CloseWindow() { gameObject.SetActive(false); } #region public InputField _LocateInput; public void SaveLocate() { if (GCGame.Utils.IsStrFilter_Chat(_LocateInput.text)) { GUIData.AddNotifyData("#{39025}"); return; } CommunityLogic.Instance().SetLocate(_LocateInput.text); CloseWindow(); } #endregion }