using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Games.ChatHistory; using GCGame.Table; using Games.GlobeDefine; using GCGame; using Module.Log; public class ChatInputHistoryItem : UIItemBase { public Text _HistoryText; #region modify str public override void Show(Hashtable hash) { base.Show(hash); var history = (ChatInputLogic.InputHistoryInfo)hash["InitObj"]; InitInputHistory(history); } public void InitInputHistory(ChatInputLogic.InputHistoryInfo historyInfo) { _HistoryText.text = historyInfo._StrShow; } #endregion }