using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Games.ChatHistory; using GCGame.Table; using Games.GlobeDefine; using GCGame; using Module.Log; using Games.Item; public class ChatInfoLogItemSysFriend : ChatInfoLogItem { protected override bool SetDetailLog() { ClearChat(); if (_SenderName != null) { _SenderName.text = _ChatHistory.SenderName; _SenderName.gameObject.SetActive(true); } if (_SenderIcon != null) { string spriteName = _ChatHistory.SenderIcon; //if (string.Equals(_ChatHistory.SenderName, "1")) //{ // spriteName = Utils.GetSysIconName(Utils.SysIconType.Sys); //} //else if (string.Equals(_ChatHistory.SenderName, "2")) //{ // spriteName = Utils.GetSysIconName(Utils.SysIconType.Guild); //} LoadAssetBundle.Instance.SetImageSprite(_SenderIcon, spriteName); _SenderIcon.gameObject.SetActive(true); _SenderIconBG.gameObject.SetActive(true); } { _CannelIcon.gameObject.SetActive(false); } if (_ChatHistory.ChatInfo.StartsWith("#")) { _ModifiedStr = StrDictionary.GetServerDictionaryFormatString(_ChatHistory.ChatInfo); } else { _ModifiedStr = _ChatHistory.ChatInfo; } GetAllChatLinks(_ChatHistory); _ModifiedStr = GetLinkedStr(_ChatHistory); _ChatInfo.text = _ModifiedStr; _ChatInfo.CalculateLayoutInputHorizontal(); _ChatInfo.CalculateLayoutInputVertical(); SetBGWidth(); StartCoroutine(WaitLayout()); return true; } //protected override void SetBGWidth() //{ // if (_ChatInfoBG == null) // return; // float bgWidth = _ChatInfoBGMinSize.x; // if (_ChatInfo.preferredWidth + 20 > bgWidth && _ChatInfo.preferredWidth + 20 < _ChatInfo.rectTransform.sizeDelta.x) // { // bgWidth = _ChatInfo.preferredWidth + 17; // } // else if (_ChatInfo.preferredWidth + 20 > _ChatInfo.rectTransform.sizeDelta.x) // { // bgWidth = _ChatInfo.rectTransform.sizeDelta.x + 17; // } // _ChatInfoBG.gameObject.SetActive(true); // _ChatInfoBG.rectTransform.sizeDelta = new Vector2(bgWidth, Math.Max(_ChatInfoBGMinSize.y, _ChatInfo.preferredHeight + 10)); // _LayoutElement.minHeight = _ChatInfoBG.rectTransform.sizeDelta.y + 60; // _LayoutElement.minWidth = gameObject.GetComponent().sizeDelta.x; //} }