using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System; public class UIContainerStack : UIContainerBase { #region public override void InitContentItem(IEnumerable valueList, UIItemBase.ItemClick onClick = null, Hashtable exhash = null, UIItemBase.PanelClick onPanelClick = null) { //base.InitContentItem(valueList, onClick, exhash); } #endregion }