Shader "Mobile/Particles/Alpha Blended" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} } SubShader { Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" } Pass { Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" } BindChannels { Bind "vertex", Vertex Bind "color", Color Bind "texcoord", TexCoord } ZWrite Off Cull Off Fog { Color (0,0,0,0) } Blend SrcAlpha OneMinusSrcAlpha SetTexture [_MainTex] { combine texture * primary } } } }