using UnityEditor; [CustomEditor(typeof(UGuiEmptyImage))] public class UGuiEmptyImageEditor : Editor { private MonoScript script; private void OnEnable() { script = MonoScript.FromMonoBehaviour((UGuiEmptyImage)target); } public override void OnInspectorGUI() { script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript; } }