LuaHandleRetMoneyTree = {} function LuaHandleRetMoneyTree.HandlePacket(mem) require "LuaDistributesRetMoneyTree" local packet = LuaDistributesRetMoneyTree.ExtraPacket(mem) local _LuaMoneyTree = CS.LuaUIManager.Instance:GetUIInstance("MoneyTree") if _LuaMoneyTree == nil then print("_LuaMoneyTree is nil") return --没打开界面不处理 end _LuaMoneyTree:GetComponent("MarketingUIBaseLua"):CallScriptFuncAtPath("LuaMoneyTree.RetData", packet) end