LuaHandleMazeErrCode = {}

function LuaHandleMazeErrCode.HandlePacket(mem)
	--require "LuaDistributesMazeErrCode"
	--local packet = LuaDistributesMazeErrCode.ExtraPacket(mem) 
	--print(packet)
	
	
	local consumeActPanel = CS.LuaUIManager.Instance:GetUIInstance("MarketingMazeSearchPage")
	if consumeActPanel ~= nil then
		consumeActPanel:GetComponent("MarketingUIBaseLua"):CallScriptFuncAtPath("MarketingMazeSearchPage.MarketingErrorDel", packet)
	end
end