LuaHandleMazeErrCode = {} function LuaHandleMazeErrCode.HandlePacket(mem) --require "LuaDistributesMazeErrCode" --local packet = LuaDistributesMazeErrCode.ExtraPacket(mem) --print(packet) local consumeActPanel = CS.LuaUIManager.Instance:GetUIInstance("MarketingMazeSearchPage") if consumeActPanel ~= nil then consumeActPanel:GetComponent("MarketingUIBaseLua"):CallScriptFuncAtPath("MarketingMazeSearchPage.MarketingErrorDel", packet) end end