Shader "UI/Unlit/Text Detail" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Main Color", Color) = (1,1,1,1) _DetailTex ("Detail (RGB)", 2D) = "white" {} _Strength ("Detail Strength", Range(0.0, 1.0)) = 0.2 _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 _ColorMask ("Color Mask", Float) = 15 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } FallBack "UI/Unlit/Detail" }