%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: ZC_dibiao01_013 m_Shader: {fileID: 4800000, guid: 49741a1bce19ba740b147bbfc09f944a, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpSplat0: m_Texture: {fileID: 2800000, guid: a984eac3d604de94b9a93f91e1b89b12, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpSplat1: m_Texture: {fileID: 2800000, guid: a188e625330c2e04d9048dcbe79911be, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Control: m_Texture: {fileID: 2800000, guid: 677aa12869db9ea4089ac3574ee111b0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Splat0: m_Texture: {fileID: 2800000, guid: 22f5546ea1ee79d44ab8ae08345d4cf1, type: 3} m_Scale: {x: 28, y: 28} m_Offset: {x: 0, y: 0} - _Splat1: m_Texture: {fileID: 2800000, guid: 72e4da449b2ebc94184b320b9baee4b4, type: 3} m_Scale: {x: 30, y: 30} m_Offset: {x: 0, y: 0} - _Splat2: m_Texture: {fileID: 2800000, guid: 026f807b0ec4ea64ea1387018578c049, type: 3} m_Scale: {x: 30, y: 30} m_Offset: {x: 0, y: 0} m_Floats: - _Emission: 0.2 - _Specular: 0.25 m_Colors: - _BumpVector: {r: 0.33, g: 0.2, b: 0, a: 0} - _Gloss: {r: 0.1, g: 0.1, b: 0, a: 0}