using UnityEngine;

public class XnLinkFxController : LinkFxController
{
    protected override bool isBillboard
    {
        get { return false; }
    }

    protected override MeshRenderer RegisterMeshMaterials()
    {
        materialRecords = new LinkFxMaterialRecord[3];
        var meshRenderer_0 = transform.Find("jian_1 (1)").GetComponent<MeshRenderer>();
        materialRecords[0] = new LinkFxMaterialRecord(meshRenderer_0.material, new[] {"_dif", "_wenli"});
        var meshRenderer_1 = transform.Find("jian_1").GetComponent<MeshRenderer>();
        materialRecords[1] = new LinkFxMaterialRecord(meshRenderer_1.material, new[] {"_dif", "_wenli"});
        //var meshRenderer_2 = transform.Find("Mesh_2").GetComponent<MeshRenderer>();
        //materialRecords[2] = new LinkFxMaterialRecord(meshRenderer_2.material, new []{ "_dif", "_wenli", "_alpha" });
        var meshRenderer_3 = transform.Find("jian_1 (3)").GetComponent<MeshRenderer>();
        materialRecords[2] = new LinkFxMaterialRecord(meshRenderer_3.material, new[] {"_dif", "_alpha"});
        return meshRenderer_0;
    }
}