/******************************************************************************** * 文件名: NearbyPlayer.cs * 全路径: \Script\Player\Team\NearbyPlayer.cs * 创建人: 李嘉 * 创建时间:2014-02-10 * * 功能说明:附近玩家基础数据 * 修改记录: *********************************************************************************/ using UnityEngine; using System; using System.Collections; using Games.GlobeDefine; public class NearbyPlayer { public NearbyPlayer() { CleanUp(); } public void CleanUp() { m_Guid = GlobeVar.INVALID_GUID; m_szName = ""; m_nLevel = 0; m_nProfession = 0; m_nCombatNum = 0; } public bool IsValid() { return (m_Guid != GlobeVar.INVALID_GUID); } private UInt64 m_Guid; //玩家GUID public UInt64 Guid { get { return m_Guid; } set { m_Guid = value; } } private string m_szName; //玩家名字 public string Name { get { return m_szName; } set { m_szName = value; } } private int m_nLevel; //玩家等级 public int Level { get { return m_nLevel; } set { m_nLevel = value; } } private int m_nProfession; //玩家职业 public int Profession { get { return m_nProfession; } set { m_nProfession = value; } } private int m_nCombatNum; //战斗力 public int CombatNum { get { return m_nCombatNum; } set { m_nCombatNum = value; } } }