//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_TreasureBase{ public const string TAB_FILE_DATA = "TreasureBase"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_TreasureBase() { } public Tab_TreasureBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ScneneId = int.Parse(segments[2]); PosX[0] = int.Parse(segments[3]); PosX[1] = int.Parse(segments[5]); PosX[2] = int.Parse(segments[7]); PosX[3] = int.Parse(segments[9]); PosY[0] = int.Parse(segments[4]); PosY[1] = int.Parse(segments[6]); PosY[2] = int.Parse(segments[8]); PosY[3] = int.Parse(segments[10]); } public int Id { get; private set; } public int ScneneId { get; private set; } public readonly int[] PosX = new int[4]; public int getPosXCount() { return PosX.Length; } public int GetPosXbyIndex(int idx) { if(idx >= 0 && idx < PosX.Length) return PosX[idx]; return default(int); } public readonly int[] PosY = new int[4]; public int getPosYCount() { return PosY.Length; } public int GetPosYbyIndex(int idx) { if(idx >= 0 && idx < PosY.Length) return PosY[idx]; return default(int); } } }