//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Teleport{ public const string TAB_FILE_DATA = "Teleport"; private const int _varCount = 9; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Teleport() { } public Tab_Teleport(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); TeleportName = segments[2].Trim(); SrcSceneID = int.Parse(segments[3]); ActiveRadius = float.Parse(segments[4]); SrcPosX = float.Parse(segments[5]); SrcPosZ = float.Parse(segments[6]); DstSceneID = int.Parse(segments[7]); DstPosX = float.Parse(segments[8]); DstPosZ = float.Parse(segments[9]); } public int Id { get; private set; } public string TeleportName { get; private set; } public int SrcSceneID { get; private set; } public float ActiveRadius { get; private set; } public float SrcPosX { get; private set; } public float SrcPosZ { get; private set; } public int DstSceneID { get; private set; } public float DstPosX { get; private set; } public float DstPosZ { get; private set; } } }