//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Stamp{ public const string TAB_FILE_DATA = "Stamp"; private const int _varCount = 31; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Stamp() { } public Tab_Stamp(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); WrapFadeoutImpactID[0] = int.Parse(segments[2]); WrapFadeoutImpactID[1] = int.Parse(segments[3]); WrapFadeoutImpactID[2] = int.Parse(segments[4]); WrapFadeoutImpactID[3] = int.Parse(segments[5]); WrapFadeoutImpactID[4] = int.Parse(segments[6]); WrapFadeoutImpactID[5] = int.Parse(segments[7]); WrapDurationImpactID[0] = int.Parse(segments[8]); WrapDurationImpactID[1] = int.Parse(segments[11]); WrapDurationImpactID[2] = int.Parse(segments[14]); WrapDurationImpactID[3] = int.Parse(segments[17]); WrapDurationImpactID[4] = int.Parse(segments[20]); WrapDurationImpactID[5] = int.Parse(segments[23]); WrapDurationImpactType[0] = int.Parse(segments[9]); WrapDurationImpactType[1] = int.Parse(segments[12]); WrapDurationImpactType[2] = int.Parse(segments[15]); WrapDurationImpactType[3] = int.Parse(segments[18]); WrapDurationImpactType[4] = int.Parse(segments[21]); WrapDurationImpactType[5] = int.Parse(segments[24]); WrapDurationImpactInterval[0] = int.Parse(segments[10]); WrapDurationImpactInterval[1] = int.Parse(segments[13]); WrapDurationImpactInterval[2] = int.Parse(segments[16]); WrapDurationImpactInterval[3] = int.Parse(segments[19]); WrapDurationImpactInterval[4] = int.Parse(segments[22]); WrapDurationImpactInterval[5] = int.Parse(segments[25]); WrapEffect[0] = int.Parse(segments[26]); WrapEffect[1] = int.Parse(segments[27]); WrapEffect[2] = int.Parse(segments[28]); WrapEffect[3] = int.Parse(segments[29]); WrapEffect[4] = int.Parse(segments[30]); WrapEffect[5] = int.Parse(segments[31]); } public int Id { get; private set; } public readonly int[] WrapFadeoutImpactID = new int[6]; public int getWrapFadeoutImpactIDCount() { return WrapFadeoutImpactID.Length; } public int GetWrapFadeoutImpactIDbyIndex(int idx) { if(idx >= 0 && idx < WrapFadeoutImpactID.Length) return WrapFadeoutImpactID[idx]; return default(int); } public readonly int[] WrapDurationImpactID = new int[6]; public int getWrapDurationImpactIDCount() { return WrapDurationImpactID.Length; } public int GetWrapDurationImpactIDbyIndex(int idx) { if(idx >= 0 && idx < WrapDurationImpactID.Length) return WrapDurationImpactID[idx]; return default(int); } public readonly int[] WrapDurationImpactType = new int[6]; public int getWrapDurationImpactTypeCount() { return WrapDurationImpactType.Length; } public int GetWrapDurationImpactTypebyIndex(int idx) { if(idx >= 0 && idx < WrapDurationImpactType.Length) return WrapDurationImpactType[idx]; return default(int); } public readonly int[] WrapDurationImpactInterval = new int[6]; public int getWrapDurationImpactIntervalCount() { return WrapDurationImpactInterval.Length; } public int GetWrapDurationImpactIntervalbyIndex(int idx) { if(idx >= 0 && idx < WrapDurationImpactInterval.Length) return WrapDurationImpactInterval[idx]; return default(int); } public readonly int[] WrapEffect = new int[6]; public int getWrapEffectCount() { return WrapEffect.Length; } public int GetWrapEffectbyIndex(int idx) { if(idx >= 0 && idx < WrapEffect.Length) return WrapEffect[idx]; return default(int); } } }