//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SnatchTreasure{ public const string TAB_FILE_DATA = "SnatchTreasure"; private const int _varCount = 14; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SnatchTreasure() { } public Tab_SnatchTreasure(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Time = int.Parse(segments[2]); ItemId = int.Parse(segments[3]); ItemNum = int.Parse(segments[4]); ItemType = int.Parse(segments[5]); ClassifyType = int.Parse(segments[6]); ClassifyName = segments[7].Trim(); TotalBetMaxNum = int.Parse(segments[8]); SelfBetMaxNum = int.Parse(segments[9]); BetMoneyType = int.Parse(segments[10]); MoneyNumPerBet = int.Parse(segments[11]); ShopMoneyType = int.Parse(segments[12]); ShopMoenyNum = int.Parse(segments[13]); MaxGropOpenPerDay = int.Parse(segments[14]); } public int Id { get; private set; } public int Time { get; private set; } public int ItemId { get; private set; } public int ItemNum { get; private set; } public int ItemType { get; private set; } public int ClassifyType { get; private set; } public string ClassifyName { get; private set; } public int TotalBetMaxNum { get; private set; } public int SelfBetMaxNum { get; private set; } public int BetMoneyType { get; private set; } public int MoneyNumPerBet { get; private set; } public int ShopMoneyType { get; private set; } public int ShopMoenyNum { get; private set; } public int MaxGropOpenPerDay { get; private set; } } }