//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SceneMovie{ public const string TAB_FILE_DATA = "SceneMovie"; private const int _varCount = 11; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SceneMovie() { } public Tab_SceneMovie(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); TriggerType = int.Parse(segments[2]); TriggerParam[0] = int.Parse(segments[3]); TriggerParam[1] = int.Parse(segments[4]); TriggerParam[2] = int.Parse(segments[5]); TriggerParam[3] = int.Parse(segments[6]); ResPath[0] = segments[7].Trim(); ResPath[1] = segments[8].Trim(); ResPath[2] = segments[9].Trim(); ResPath[3] = segments[10].Trim(); FindMissionId = int.Parse(segments[11]); } public int Id { get; private set; } public int TriggerType { get; private set; } public readonly int[] TriggerParam = new int[4]; public int getTriggerParamCount() { return TriggerParam.Length; } public int GetTriggerParambyIndex(int idx) { if(idx >= 0 && idx < TriggerParam.Length) return TriggerParam[idx]; return default(int); } public readonly string[] ResPath = new string[4]; public int getResPathCount() { return ResPath.Length; } public string GetResPathbyIndex(int idx) { if(idx >= 0 && idx < ResPath.Length) return ResPath[idx]; return default(string); } public int FindMissionId { get; private set; } } }