//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Relive{ public const string TAB_FILE_DATA = "Relive"; private const int _varCount = 13; public int GetId() { return ReliveID; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Relive() { } public Tab_Relive(string line) { var segments = line.Split('\t'); ReliveID = int.Parse(segments[0]); IsNeedShowBtn = int.Parse(segments[2]); ReliveBtnName = segments[3].Trim(); ReliveParam[0] = int.Parse(segments[4]); ReliveParam[1] = int.Parse(segments[5]); ReliveParam[2] = int.Parse(segments[6]); ReliveParam[3] = int.Parse(segments[7]); ConsumeId = int.Parse(segments[8]); RetTime = int.Parse(segments[9]); ImpactId[0] = int.Parse(segments[10]); ImpactId[1] = int.Parse(segments[11]); ImpactId[2] = int.Parse(segments[12]); LimitTime = int.Parse(segments[13]); } public int ReliveID { get; private set; } public int IsNeedShowBtn { get; private set; } public string ReliveBtnName { get; private set; } public readonly int[] ReliveParam = new int[4]; public int getReliveParamCount() { return ReliveParam.Length; } public int GetReliveParambyIndex(int idx) { if(idx >= 0 && idx < ReliveParam.Length) return ReliveParam[idx]; return default(int); } public int ConsumeId { get; private set; } public int RetTime { get; private set; } public readonly int[] ImpactId = new int[3]; public int getImpactIdCount() { return ImpactId.Length; } public int GetImpactIdbyIndex(int idx) { if(idx >= 0 && idx < ImpactId.Length) return ImpactId[idx]; return default(int); } public int LimitTime { get; private set; } } }