//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_PromoteSavvy{ public const string TAB_FILE_DATA = "PromoteSavvy"; private const int _varCount = 24; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_PromoteSavvy() { } public Tab_PromoteSavvy(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); CostItemId = int.Parse(segments[2]); CostNum = int.Parse(segments[3]); AddAptitude = int.Parse(segments[4]); Weight[0] = int.Parse(segments[5]); Weight[1] = int.Parse(segments[7]); Weight[2] = int.Parse(segments[9]); Weight[3] = int.Parse(segments[11]); Weight[4] = int.Parse(segments[13]); Weight[5] = int.Parse(segments[15]); Weight[6] = int.Parse(segments[17]); Weight[7] = int.Parse(segments[19]); Weight[8] = int.Parse(segments[21]); Weight[9] = int.Parse(segments[23]); AddVal[0] = float.Parse(segments[6]); AddVal[1] = float.Parse(segments[8]); AddVal[2] = float.Parse(segments[10]); AddVal[3] = float.Parse(segments[12]); AddVal[4] = float.Parse(segments[14]); AddVal[5] = float.Parse(segments[16]); AddVal[6] = float.Parse(segments[18]); AddVal[7] = float.Parse(segments[20]); AddVal[8] = float.Parse(segments[22]); AddVal[9] = float.Parse(segments[24]); } public int Id { get; private set; } public int CostItemId { get; private set; } public int CostNum { get; private set; } public int AddAptitude { get; private set; } public readonly int[] Weight = new int[10]; public int getWeightCount() { return Weight.Length; } public int GetWeightbyIndex(int idx) { if(idx >= 0 && idx < Weight.Length) return Weight[idx]; return default(int); } public readonly float[] AddVal = new float[10]; public int getAddValCount() { return AddVal.Length; } public float GetAddValbyIndex(int idx) { if(idx >= 0 && idx < AddVal.Length) return AddVal[idx]; return default(float); } } }