//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Ornament{ public const string TAB_FILE_DATA = "Ornament"; private const int _varCount = 21; public int GetId() { return ID; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Ornament() { } public Tab_Ornament(string line) { var segments = line.Split('\t'); ID = int.Parse(segments[0]); Type = int.Parse(segments[2]); TypeName = segments[3].Trim(); ItemID = int.Parse(segments[4]); ShowIconName = segments[5].Trim(); FootPrintBindPointName = segments[6].Trim(); SelfChatBG = segments[7].Trim(); OtherChatBG = segments[8].Trim(); BundlePathID = int.Parse(segments[9]); FootPrintName = segments[10].Trim(); ItemGetPathId = int.Parse(segments[11]); ItemGetDescId = int.Parse(segments[12]); CombatVal = int.Parse(segments[13]); PropId[0] = int.Parse(segments[14]); PropId[1] = int.Parse(segments[16]); PropId[2] = int.Parse(segments[18]); PropId[3] = int.Parse(segments[20]); PropVal[0] = int.Parse(segments[15]); PropVal[1] = int.Parse(segments[17]); PropVal[2] = int.Parse(segments[19]); PropVal[3] = int.Parse(segments[21]); } public int ID { get; private set; } public int Type { get; private set; } public string TypeName { get; private set; } public int ItemID { get; private set; } public string ShowIconName { get; private set; } public string FootPrintBindPointName { get; private set; } public string SelfChatBG { get; private set; } public string OtherChatBG { get; private set; } public int BundlePathID { get; private set; } public string FootPrintName { get; private set; } public int ItemGetPathId { get; private set; } public int ItemGetDescId { get; private set; } public int CombatVal { get; private set; } public readonly int[] PropId = new int[4]; public int getPropIdCount() { return PropId.Length; } public int GetPropIdbyIndex(int idx) { if(idx >= 0 && idx < PropId.Length) return PropId[idx]; return default(int); } public readonly int[] PropVal = new int[4]; public int getPropValCount() { return PropVal.Length; } public int GetPropValbyIndex(int idx) { if(idx >= 0 && idx < PropVal.Length) return PropVal[idx]; return default(int); } } }