//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionQuestion{ public const string TAB_FILE_DATA = "MissionQuestion"; private const int _varCount = 13; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionQuestion() { } public Tab_MissionQuestion(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); NpcDialog[0] = segments[2].Trim(); NpcDialog[1] = segments[6].Trim(); NpcDialog[2] = segments[10].Trim(); QuestionBank[0] = int.Parse(segments[3]); QuestionBank[1] = int.Parse(segments[7]); QuestionBank[2] = int.Parse(segments[11]); CorrectDialog[0] = segments[4].Trim(); CorrectDialog[1] = segments[8].Trim(); CorrectDialog[2] = segments[12].Trim(); WrongDialog[0] = segments[5].Trim(); WrongDialog[1] = segments[9].Trim(); WrongDialog[2] = segments[13].Trim(); } public int Id { get; private set; } public readonly string[] NpcDialog = new string[3]; public int getNpcDialogCount() { return NpcDialog.Length; } public string GetNpcDialogbyIndex(int idx) { if(idx >= 0 && idx < NpcDialog.Length) return NpcDialog[idx]; return default(string); } public readonly int[] QuestionBank = new int[3]; public int getQuestionBankCount() { return QuestionBank.Length; } public int GetQuestionBankbyIndex(int idx) { if(idx >= 0 && idx < QuestionBank.Length) return QuestionBank[idx]; return default(int); } public readonly string[] CorrectDialog = new string[3]; public int getCorrectDialogCount() { return CorrectDialog.Length; } public string GetCorrectDialogbyIndex(int idx) { if(idx >= 0 && idx < CorrectDialog.Length) return CorrectDialog[idx]; return default(string); } public readonly string[] WrongDialog = new string[3]; public int getWrongDialogCount() { return WrongDialog.Length; } public string GetWrongDialogbyIndex(int idx) { if(idx >= 0 && idx < WrongDialog.Length) return WrongDialog[idx]; return default(string); } } }