//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionLimit{ public const string TAB_FILE_DATA = "MissionLimit"; private const int _varCount = 12; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionLimit() { } public Tab_MissionLimit(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); LowLevel = int.Parse(segments[2]); PreMission = int.Parse(segments[3]); ItemNeed = int.Parse(segments[4]); TeamNeed = int.Parse(segments[5]); InGuild = int.Parse(segments[6]); IsLoop = int.Parse(segments[7]); TeamNeedPeople = int.Parse(segments[8]); ClassNeed = int.Parse(segments[9]); OneTurnCount = int.Parse(segments[10]); CanCompleteTurns = int.Parse(segments[11]); IsShow = int.Parse(segments[12]); } public int Id { get; private set; } public int LowLevel { get; private set; } public int PreMission { get; private set; } public int ItemNeed { get; private set; } public int TeamNeed { get; private set; } public int InGuild { get; private set; } public int IsLoop { get; private set; } public int TeamNeedPeople { get; private set; } public int ClassNeed { get; private set; } public int OneTurnCount { get; private set; } public int CanCompleteTurns { get; private set; } public int IsShow { get; private set; } } }