//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionDictionary{ public const string TAB_FILE_DATA = "MissionDictionary"; private const int _varCount = 37; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionDictionary() { } public Tab_MissionDictionary(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); MissionName = segments[2].Trim(); MissionDesc = segments[3].Trim(); MissionAcceptDialogID = int.Parse(segments[4]); MissionFinishDialogID = int.Parse(segments[5]); FollowText[0] = segments[6].Trim(); FollowText[1] = segments[7].Trim(); FollowText[2] = segments[8].Trim(); FollowText[3] = segments[9].Trim(); TargetNpcPosX[0] = float.Parse(segments[10]); TargetNpcPosX[1] = float.Parse(segments[14]); TargetNpcPosX[2] = float.Parse(segments[18]); TargetNpcPosX[3] = float.Parse(segments[22]); TargetNpcPosZ[0] = float.Parse(segments[11]); TargetNpcPosZ[1] = float.Parse(segments[15]); TargetNpcPosZ[2] = float.Parse(segments[19]); TargetNpcPosZ[3] = float.Parse(segments[23]); TargetNpcSceneID[0] = int.Parse(segments[12]); TargetNpcSceneID[1] = int.Parse(segments[16]); TargetNpcSceneID[2] = int.Parse(segments[20]); TargetNpcSceneID[3] = int.Parse(segments[24]); TargetNpcDataID[0] = int.Parse(segments[13]); TargetNpcDataID[1] = int.Parse(segments[17]); TargetNpcDataID[2] = int.Parse(segments[21]); TargetNpcDataID[3] = int.Parse(segments[25]); AccepteNpcPosX = float.Parse(segments[26]); AccepteNpcPosZ = float.Parse(segments[27]); AccepteNpcSceneID = int.Parse(segments[28]); AcceptNpcDataID = int.Parse(segments[29]); CompleteNpcPosX = float.Parse(segments[30]); CompleteNpcPosZ = float.Parse(segments[31]); CompleteNpcSceneID = int.Parse(segments[32]); CompleteNpcDataID = int.Parse(segments[33]); IsAcceptAutoFindPath = int.Parse(segments[34]) > 0; AcceptSoundId = int.Parse(segments[35]); CompleteSoundID = int.Parse(segments[36]); IsCanFly = int.Parse(segments[37]); } public int Id { get; private set; } public string MissionName { get; private set; } public string MissionDesc { get; private set; } public int MissionAcceptDialogID { get; private set; } public int MissionFinishDialogID { get; private set; } public readonly string[] FollowText = new string[4]; public int getFollowTextCount() { return FollowText.Length; } public string GetFollowTextbyIndex(int idx) { if(idx >= 0 && idx < FollowText.Length) return FollowText[idx]; return default(string); } public readonly float[] TargetNpcPosX = new float[4]; public int getTargetNpcPosXCount() { return TargetNpcPosX.Length; } public float GetTargetNpcPosXbyIndex(int idx) { if(idx >= 0 && idx < TargetNpcPosX.Length) return TargetNpcPosX[idx]; return default(float); } public readonly float[] TargetNpcPosZ = new float[4]; public int getTargetNpcPosZCount() { return TargetNpcPosZ.Length; } public float GetTargetNpcPosZbyIndex(int idx) { if(idx >= 0 && idx < TargetNpcPosZ.Length) return TargetNpcPosZ[idx]; return default(float); } public readonly int[] TargetNpcSceneID = new int[4]; public int getTargetNpcSceneIDCount() { return TargetNpcSceneID.Length; } public int GetTargetNpcSceneIDbyIndex(int idx) { if(idx >= 0 && idx < TargetNpcSceneID.Length) return TargetNpcSceneID[idx]; return default(int); } public readonly int[] TargetNpcDataID = new int[4]; public int getTargetNpcDataIDCount() { return TargetNpcDataID.Length; } public int GetTargetNpcDataIDbyIndex(int idx) { if(idx >= 0 && idx < TargetNpcDataID.Length) return TargetNpcDataID[idx]; return default(int); } public float AccepteNpcPosX { get; private set; } public float AccepteNpcPosZ { get; private set; } public int AccepteNpcSceneID { get; private set; } public int AcceptNpcDataID { get; private set; } public float CompleteNpcPosX { get; private set; } public float CompleteNpcPosZ { get; private set; } public int CompleteNpcSceneID { get; private set; } public int CompleteNpcDataID { get; private set; } public bool IsAcceptAutoFindPath { get; private set; } public int AcceptSoundId { get; private set; } public int CompleteSoundID { get; private set; } public int IsCanFly { get; private set; } } }