//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MagicWeaponDressAttr{ public const string TAB_FILE_DATA = "MagicWeaponDressAttr"; private const int _varCount = 45; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MagicWeaponDressAttr() { } public Tab_MagicWeaponDressAttr(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ReplaceId[0] = int.Parse(segments[2]); ReplaceId[1] = int.Parse(segments[3]); ReplaceId[2] = int.Parse(segments[4]); ReplaceId[3] = int.Parse(segments[5]); MagicWeaponId[0] = int.Parse(segments[6]); MagicWeaponId[1] = int.Parse(segments[7]); MagicWeaponId[2] = int.Parse(segments[8]); MagicWeaponId[3] = int.Parse(segments[9]); MagicWeaponId[4] = int.Parse(segments[10]); SuitPropId[0] = int.Parse(segments[11]); SuitPropId[1] = int.Parse(segments[14]); SuitPropId[2] = int.Parse(segments[18]); SuitPropId[3] = int.Parse(segments[21]); SuitPropId[4] = int.Parse(segments[25]); SuitPropId[5] = int.Parse(segments[28]); SuitPropId[6] = int.Parse(segments[32]); SuitPropId[7] = int.Parse(segments[35]); SuitPropId[8] = int.Parse(segments[39]); SuitPropId[9] = int.Parse(segments[42]); SuitSubPropId[0] = int.Parse(segments[12]); SuitSubPropId[1] = int.Parse(segments[15]); SuitSubPropId[2] = int.Parse(segments[19]); SuitSubPropId[3] = int.Parse(segments[22]); SuitSubPropId[4] = int.Parse(segments[26]); SuitSubPropId[5] = int.Parse(segments[29]); SuitSubPropId[6] = int.Parse(segments[33]); SuitSubPropId[7] = int.Parse(segments[36]); SuitSubPropId[8] = int.Parse(segments[40]); SuitSubPropId[9] = int.Parse(segments[43]); SuitSubPropVal[0] = int.Parse(segments[13]); SuitSubPropVal[1] = int.Parse(segments[16]); SuitSubPropVal[2] = int.Parse(segments[20]); SuitSubPropVal[3] = int.Parse(segments[23]); SuitSubPropVal[4] = int.Parse(segments[27]); SuitSubPropVal[5] = int.Parse(segments[30]); SuitSubPropVal[6] = int.Parse(segments[34]); SuitSubPropVal[7] = int.Parse(segments[37]); SuitSubPropVal[8] = int.Parse(segments[41]); SuitSubPropVal[9] = int.Parse(segments[44]); SkillID[0] = int.Parse(segments[17]); SkillID[1] = int.Parse(segments[24]); SkillID[2] = int.Parse(segments[31]); SkillID[3] = int.Parse(segments[38]); SkillID[4] = int.Parse(segments[45]); } public int Id { get; private set; } public readonly int[] ReplaceId = new int[4]; public int getReplaceIdCount() { return ReplaceId.Length; } public int GetReplaceIdbyIndex(int idx) { if(idx >= 0 && idx < ReplaceId.Length) return ReplaceId[idx]; return default(int); } public readonly int[] MagicWeaponId = new int[5]; public int getMagicWeaponIdCount() { return MagicWeaponId.Length; } public int GetMagicWeaponIdbyIndex(int idx) { if(idx >= 0 && idx < MagicWeaponId.Length) return MagicWeaponId[idx]; return default(int); } public readonly int[] SuitPropId = new int[10]; public int getSuitPropIdCount() { return SuitPropId.Length; } public int GetSuitPropIdbyIndex(int idx) { if(idx >= 0 && idx < SuitPropId.Length) return SuitPropId[idx]; return default(int); } public readonly int[] SuitSubPropId = new int[10]; public int getSuitSubPropIdCount() { return SuitSubPropId.Length; } public int GetSuitSubPropIdbyIndex(int idx) { if(idx >= 0 && idx < SuitSubPropId.Length) return SuitSubPropId[idx]; return default(int); } public readonly int[] SuitSubPropVal = new int[10]; public int getSuitSubPropValCount() { return SuitSubPropVal.Length; } public int GetSuitSubPropValbyIndex(int idx) { if(idx >= 0 && idx < SuitSubPropVal.Length) return SuitSubPropVal[idx]; return default(int); } public readonly int[] SkillID = new int[5]; public int getSkillIDCount() { return SkillID.Length; } public int GetSkillIDbyIndex(int idx) { if(idx >= 0 && idx < SkillID.Length) return SkillID[idx]; return default(int); } } }