//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ItemVisual{ public const string TAB_FILE_DATA = "ItemVisual"; private const int _varCount = 9; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ItemVisual() { } public Tab_ItemVisual(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); CharModelIDShaoLin = int.Parse(segments[2]); CharModelIDTianShan = int.Parse(segments[3]); CharModelIDDaLi = int.Parse(segments[4]); CharModelIDXiaoYao = int.Parse(segments[5]); WeaponModelIDShaoLin = int.Parse(segments[6]); WeaponModelIDTianShan = int.Parse(segments[7]); WeaponModelIDDaLi = int.Parse(segments[8]); WeaponModelIDXiaoYao = int.Parse(segments[9]); } public int Id { get; private set; } public int CharModelIDShaoLin { get; private set; } public int CharModelIDTianShan { get; private set; } public int CharModelIDDaLi { get; private set; } public int CharModelIDXiaoYao { get; private set; } public int WeaponModelIDShaoLin { get; private set; } public int WeaponModelIDTianShan { get; private set; } public int WeaponModelIDDaLi { get; private set; } public int WeaponModelIDXiaoYao { get; private set; } } }