//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ItemGetPath{ public const string TAB_FILE_DATA = "ItemGetPath"; private const int _varCount = 13; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ItemGetPath() { } public Tab_ItemGetPath(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ItemPath[0] = segments[2].Trim(); ItemPath[1] = segments[3].Trim(); ItemPath[2] = segments[4].Trim(); ItemPath[3] = segments[5].Trim(); ItemPath[4] = segments[6].Trim(); ItemPath[5] = segments[7].Trim(); ItemPath[6] = segments[8].Trim(); ItemPath[7] = segments[9].Trim(); ItemPath[8] = segments[10].Trim(); ItemPath[9] = segments[11].Trim(); ItemPath[10] = segments[12].Trim(); ItemPath[11] = segments[13].Trim(); } public int Id { get; private set; } public readonly string[] ItemPath = new string[12]; public int getItemPathCount() { return ItemPath.Length; } public string GetItemPathbyIndex(int idx) { if(idx >= 0 && idx < ItemPath.Length) return ItemPath[idx]; return default(string); } } }