//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_HonorBattlefieldBase{ public const string TAB_FILE_DATA = "HonorBattlefieldBase"; private const int _varCount = 5; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_HonorBattlefieldBase() { } public Tab_HonorBattlefieldBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); SeasonBegin[0] = int.Parse(segments[2]); SeasonBegin[1] = int.Parse(segments[4]); SeasonEnd[0] = int.Parse(segments[3]); SeasonEnd[1] = int.Parse(segments[5]); } public int Id { get; private set; } public readonly int[] SeasonBegin = new int[2]; public int getSeasonBeginCount() { return SeasonBegin.Length; } public int GetSeasonBeginbyIndex(int idx) { if(idx >= 0 && idx < SeasonBegin.Length) return SeasonBegin[idx]; return default(int); } public readonly int[] SeasonEnd = new int[2]; public int getSeasonEndCount() { return SeasonEnd.Length; } public int GetSeasonEndbyIndex(int idx) { if(idx >= 0 && idx < SeasonEnd.Length) return SeasonEnd[idx]; return default(int); } } }