//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GuildOther{ public const string TAB_FILE_DATA = "GuildOther"; private const int _varCount = 45; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GuildOther() { } public Tab_GuildOther(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); CreateNeedLevel = int.Parse(segments[2]); CreateMoneyType = int.Parse(segments[3]); CreateNeedMoney = int.Parse(segments[4]); ChangeMoneyType = int.Parse(segments[5]); ChangeNameNeedMoney = int.Parse(segments[6]); JoinNeedLevel = int.Parse(segments[7]); ChangePracticeNeedWealth = int.Parse(segments[8]); DayDragonWarCount = int.Parse(segments[9]); SceneId = int.Parse(segments[10]); RobberNeedGuildLevel = int.Parse(segments[11]); OnlinePeople[0] = int.Parse(segments[12]); OnlinePeople[1] = int.Parse(segments[14]); OnlinePeople[2] = int.Parse(segments[16]); RobberCount[0] = int.Parse(segments[13]); RobberCount[1] = int.Parse(segments[15]); RobberCount[2] = int.Parse(segments[17]); RobberPosx[0] = int.Parse(segments[18]); RobberPosx[1] = int.Parse(segments[20]); RobberPosx[2] = int.Parse(segments[22]); RobberPosx[3] = int.Parse(segments[24]); RobberPosx[4] = int.Parse(segments[26]); RobberPosx[5] = int.Parse(segments[28]); RobberPosx[6] = int.Parse(segments[30]); RobberPosy[0] = int.Parse(segments[19]); RobberPosy[1] = int.Parse(segments[21]); RobberPosy[2] = int.Parse(segments[23]); RobberPosy[3] = int.Parse(segments[25]); RobberPosy[4] = int.Parse(segments[27]); RobberPosy[5] = int.Parse(segments[29]); RobberPosy[6] = int.Parse(segments[31]); PosName[0] = segments[32].Trim(); PosName[1] = segments[33].Trim(); PosName[2] = segments[34].Trim(); PosName[3] = segments[35].Trim(); PosName[4] = segments[36].Trim(); PosName[5] = segments[37].Trim(); FakeName[0] = segments[38].Trim(); FakeName[1] = segments[39].Trim(); FakeName[2] = segments[40].Trim(); FakeName[3] = segments[41].Trim(); FakeName[4] = segments[42].Trim(); FakeName[5] = segments[43].Trim(); FakeName[6] = segments[44].Trim(); FakeName[7] = segments[45].Trim(); } public int Id { get; private set; } public int CreateNeedLevel { get; private set; } public int CreateMoneyType { get; private set; } public int CreateNeedMoney { get; private set; } public int ChangeMoneyType { get; private set; } public int ChangeNameNeedMoney { get; private set; } public int JoinNeedLevel { get; private set; } public int ChangePracticeNeedWealth { get; private set; } public int DayDragonWarCount { get; private set; } public int SceneId { get; private set; } public int RobberNeedGuildLevel { get; private set; } public readonly int[] OnlinePeople = new int[3]; public int getOnlinePeopleCount() { return OnlinePeople.Length; } public int GetOnlinePeoplebyIndex(int idx) { if(idx >= 0 && idx < OnlinePeople.Length) return OnlinePeople[idx]; return default(int); } public readonly int[] RobberCount = new int[3]; public int getRobberCountCount() { return RobberCount.Length; } public int GetRobberCountbyIndex(int idx) { if(idx >= 0 && idx < RobberCount.Length) return RobberCount[idx]; return default(int); } public readonly int[] RobberPosx = new int[7]; public int getRobberPosxCount() { return RobberPosx.Length; } public int GetRobberPosxbyIndex(int idx) { if(idx >= 0 && idx < RobberPosx.Length) return RobberPosx[idx]; return default(int); } public readonly int[] RobberPosy = new int[7]; public int getRobberPosyCount() { return RobberPosy.Length; } public int GetRobberPosybyIndex(int idx) { if(idx >= 0 && idx < RobberPosy.Length) return RobberPosy[idx]; return default(int); } public readonly string[] PosName = new string[6]; public int getPosNameCount() { return PosName.Length; } public string GetPosNamebyIndex(int idx) { if(idx >= 0 && idx < PosName.Length) return PosName[idx]; return default(string); } public readonly string[] FakeName = new string[8]; public int getFakeNameCount() { return FakeName.Length; } public string GetFakeNamebyIndex(int idx) { if(idx >= 0 && idx < FakeName.Length) return FakeName[idx]; return default(string); } } }