//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GuildLevelUp{ public const string TAB_FILE_DATA = "GuildLevelUp"; private const int _varCount = 19; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GuildLevelUp() { } public Tab_GuildLevelUp(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Describe = segments[2].Trim(); ConsumeWealth = int.Parse(segments[3]); NeedWealth = int.Parse(segments[4]); NeedTime = int.Parse(segments[5]); BuildMax[0] = int.Parse(segments[6]); BuildMax[1] = int.Parse(segments[7]); BuildMax[2] = int.Parse(segments[8]); NeedBuild[0] = int.Parse(segments[9]); NeedBuild[1] = int.Parse(segments[10]); NeedBuild[2] = int.Parse(segments[11]); NeedTwoBuild = int.Parse(segments[12]); UpperLimit[0] = int.Parse(segments[13]); UpperLimit[1] = int.Parse(segments[14]); UpperLimit[2] = int.Parse(segments[15]); UpperLimit[3] = int.Parse(segments[16]); UpperLimit[4] = int.Parse(segments[17]); UpperLimit[5] = int.Parse(segments[18]); UpperLimit[6] = int.Parse(segments[19]); } public int Id { get; private set; } public string Describe { get; private set; } public int ConsumeWealth { get; private set; } public int NeedWealth { get; private set; } public int NeedTime { get; private set; } public readonly int[] BuildMax = new int[3]; public int getBuildMaxCount() { return BuildMax.Length; } public int GetBuildMaxbyIndex(int idx) { if(idx >= 0 && idx < BuildMax.Length) return BuildMax[idx]; return default(int); } public readonly int[] NeedBuild = new int[3]; public int getNeedBuildCount() { return NeedBuild.Length; } public int GetNeedBuildbyIndex(int idx) { if(idx >= 0 && idx < NeedBuild.Length) return NeedBuild[idx]; return default(int); } public int NeedTwoBuild { get; private set; } public readonly int[] UpperLimit = new int[7]; public int getUpperLimitCount() { return UpperLimit.Length; } public int GetUpperLimitbyIndex(int idx) { if(idx >= 0 && idx < UpperLimit.Length) return UpperLimit[idx]; return default(int); } } }