//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_GuildFreightReward{

    public const string TAB_FILE_DATA = "GuildFreightReward";
	private const int _varCount = 19;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_GuildFreightReward()
	{
	}
	
	public Tab_GuildFreightReward(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          FillNum = int.Parse(segments[2]);
          LevelSecMin = int.Parse(segments[3]);
          LevelSecMax = int.Parse(segments[4]);
          ItemId[0] = int.Parse(segments[5]);
ItemId[1] = int.Parse(segments[8]);
ItemId[2] = int.Parse(segments[11]);
ItemId[3] = int.Parse(segments[14]);
ItemId[4] = int.Parse(segments[17]);
          ItemNum[0] = int.Parse(segments[6]);
ItemNum[1] = int.Parse(segments[9]);
ItemNum[2] = int.Parse(segments[12]);
ItemNum[3] = int.Parse(segments[15]);
ItemNum[4] = int.Parse(segments[18]);
          ItemBind[0] = int.Parse(segments[7]);
ItemBind[1] = int.Parse(segments[10]);
ItemBind[2] = int.Parse(segments[13]);
ItemBind[3] = int.Parse(segments[16]);
ItemBind[4] = int.Parse(segments[19]);

	}
  
    public int Id { get; private set; }
  
    public int FillNum { get; private set; }
  
    public int LevelSecMin { get; private set; }
  
    public int LevelSecMax { get; private set; }
  
	public readonly int[] ItemId = new int[5];
	public int getItemIdCount() { return ItemId.Length; } 
	public int GetItemIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < ItemId.Length)
			return ItemId[idx];
		return default(int);
    }
  
	public readonly int[] ItemNum = new int[5];
	public int getItemNumCount() { return ItemNum.Length; } 
	public int GetItemNumbyIndex(int idx)
    {
		if(idx >= 0 && idx < ItemNum.Length)
			return ItemNum[idx];
		return default(int);
    }
  
	public readonly int[] ItemBind = new int[5];
	public int getItemBindCount() { return ItemBind.Length; } 
	public int GetItemBindbyIndex(int idx)
    {
		if(idx >= 0 && idx < ItemBind.Length)
			return ItemBind[idx];
		return default(int);
    }
  

    }
}