//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GuildBossConfig{ public const string TAB_FILE_DATA = "GuildBossConfig"; private const int _varCount = 12; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GuildBossConfig() { } public Tab_GuildBossConfig(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); FunbenID = int.Parse(segments[2]); NeedGuildLevel = int.Parse(segments[3]); RewardShow1 = segments[4].Trim(); ModelID = int.Parse(segments[5]); Name = segments[6].Trim(); BossInfo[0] = segments[7].Trim(); BossInfo[1] = segments[8].Trim(); BossInfo[2] = segments[9].Trim(); BossInfo[3] = segments[10].Trim(); BossInfo[4] = segments[11].Trim(); BossInfo[5] = segments[12].Trim(); } public int Id { get; private set; } public int FunbenID { get; private set; } public int NeedGuildLevel { get; private set; } public string RewardShow1 { get; private set; } public int ModelID { get; private set; } public string Name { get; private set; } public readonly string[] BossInfo = new string[6]; public int getBossInfoCount() { return BossInfo.Length; } public string GetBossInfobyIndex(int idx) { if(idx >= 0 && idx < BossInfo.Length) return BossInfo[idx]; return default(string); } } }