//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EquipEnchanceLvUpConsume{ public const string TAB_FILE_DATA = "EquipEnchanceLvUpConsume"; private const int _varCount = 9; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EquipEnchanceLvUpConsume() { } public Tab_EquipEnchanceLvUpConsume(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); LowerItemId[0] = int.Parse(segments[2]); LowerItemId[1] = int.Parse(segments[4]); LowerItemId[2] = int.Parse(segments[6]); LowerItemId[3] = int.Parse(segments[8]); LowerItemCount[0] = int.Parse(segments[3]); LowerItemCount[1] = int.Parse(segments[5]); LowerItemCount[2] = int.Parse(segments[7]); LowerItemCount[3] = int.Parse(segments[9]); } public int Id { get; private set; } public readonly int[] LowerItemId = new int[4]; public int getLowerItemIdCount() { return LowerItemId.Length; } public int GetLowerItemIdbyIndex(int idx) { if(idx >= 0 && idx < LowerItemId.Length) return LowerItemId[idx]; return default(int); } public readonly int[] LowerItemCount = new int[4]; public int getLowerItemCountCount() { return LowerItemCount.Length; } public int GetLowerItemCountbyIndex(int idx) { if(idx >= 0 && idx < LowerItemCount.Length) return LowerItemCount[idx]; return default(int); } } }