//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EquipBaptizePropName{ public const string TAB_FILE_DATA = "EquipBaptizePropName"; private const int _varCount = 13; public int GetId() { return PropID; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EquipBaptizePropName() { } public Tab_EquipBaptizePropName(string line) { var segments = line.Split('\t'); PropID = int.Parse(segments[0]); Name = segments[2].Trim(); PropSubID = int.Parse(segments[3]); Max = int.Parse(segments[4]); Min = int.Parse(segments[5]); Color[0] = segments[6].Trim(); Color[1] = segments[7].Trim(); Color[2] = segments[8].Trim(); Color[3] = segments[9].Trim(); ColorInBlack[0] = segments[10].Trim(); ColorInBlack[1] = segments[11].Trim(); ColorInBlack[2] = segments[12].Trim(); ColorInBlack[3] = segments[13].Trim(); } public int PropID { get; private set; } public string Name { get; private set; } public int PropSubID { get; private set; } public int Max { get; private set; } public int Min { get; private set; } public readonly string[] Color = new string[4]; public int getColorCount() { return Color.Length; } public string GetColorbyIndex(int idx) { if(idx >= 0 && idx < Color.Length) return Color[idx]; return default(string); } public readonly string[] ColorInBlack = new string[4]; public int getColorInBlackCount() { return ColorInBlack.Length; } public string GetColorInBlackbyIndex(int idx) { if(idx >= 0 && idx < ColorInBlack.Length) return ColorInBlack[idx]; return default(string); } } }