//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EquipBaptize{ public const string TAB_FILE_DATA = "EquipBaptize"; private const int _varCount = 70; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EquipBaptize() { } public Tab_EquipBaptize(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); BasicPropWeight[0] = int.Parse(segments[2]); BasicPropWeight[1] = int.Parse(segments[4]); BasicPropWeight[2] = int.Parse(segments[6]); BasicPropWeight[3] = int.Parse(segments[8]); BasicPropWeight[4] = int.Parse(segments[10]); BasicPropWeight[5] = int.Parse(segments[12]); BasicPropWeight[6] = int.Parse(segments[14]); BasicPropWeight[7] = int.Parse(segments[16]); BasicPropWeight[8] = int.Parse(segments[18]); BasicPropWeight[9] = int.Parse(segments[20]); BasicPropWeight[10] = int.Parse(segments[22]); BasicPropWeight[11] = int.Parse(segments[24]); BasicPropWeight[12] = int.Parse(segments[26]); BasicPropWeight[13] = int.Parse(segments[28]); BasicPropWeight[14] = int.Parse(segments[30]); BasicPropWeight[15] = int.Parse(segments[32]); BasicPropWeight[16] = int.Parse(segments[34]); BasicPropWeight[17] = int.Parse(segments[36]); BasicPropWeight[18] = int.Parse(segments[38]); BasicPropWeight[19] = int.Parse(segments[40]); BasicPropRate[0] = float.Parse(segments[3]); BasicPropRate[1] = float.Parse(segments[5]); BasicPropRate[2] = float.Parse(segments[7]); BasicPropRate[3] = float.Parse(segments[9]); BasicPropRate[4] = float.Parse(segments[11]); BasicPropRate[5] = float.Parse(segments[13]); BasicPropRate[6] = float.Parse(segments[15]); BasicPropRate[7] = float.Parse(segments[17]); BasicPropRate[8] = float.Parse(segments[19]); BasicPropRate[9] = float.Parse(segments[21]); BasicPropRate[10] = float.Parse(segments[23]); BasicPropRate[11] = float.Parse(segments[25]); BasicPropRate[12] = float.Parse(segments[27]); BasicPropRate[13] = float.Parse(segments[29]); BasicPropRate[14] = float.Parse(segments[31]); BasicPropRate[15] = float.Parse(segments[33]); BasicPropRate[16] = float.Parse(segments[35]); BasicPropRate[17] = float.Parse(segments[37]); BasicPropRate[18] = float.Parse(segments[39]); BasicPropRate[19] = float.Parse(segments[41]); PropBarFixedNumber = int.Parse(segments[42]); PropBarRandWeight[0] = int.Parse(segments[43]); PropBarRandWeight[1] = int.Parse(segments[44]); PropBarRandWeight[2] = int.Parse(segments[45]); PropBarRandWeight[3] = int.Parse(segments[46]); PropBarRandWeight[4] = int.Parse(segments[47]); PropBarRandWeight[5] = int.Parse(segments[48]); PropBarRandWeight[6] = int.Parse(segments[49]); PropBarRandWeight[7] = int.Parse(segments[50]); PropBarRandWeight[8] = int.Parse(segments[51]); PropBarRandWeight[9] = int.Parse(segments[52]); PropBarRandWeight[10] = int.Parse(segments[53]); PropExtAddRate[0] = float.Parse(segments[54]); PropExtAddRate[1] = float.Parse(segments[55]); PropExtAddRate[2] = float.Parse(segments[56]); PropExtAddRate[3] = float.Parse(segments[57]); PropExtAddRate[4] = float.Parse(segments[58]); PropExtAddRate[5] = float.Parse(segments[59]); PropExtAddRate[6] = float.Parse(segments[60]); PropExtAddRate[7] = float.Parse(segments[61]); PropExtAddRate[8] = float.Parse(segments[62]); PropExtAddRate[9] = float.Parse(segments[63]); EquipHoleRandRate[0] = float.Parse(segments[64]); EquipHoleRandRate[1] = float.Parse(segments[65]); EquipHoleRandRate[2] = float.Parse(segments[66]); EquipHoleRandRate[3] = float.Parse(segments[67]); EquipHoleRandRate[4] = float.Parse(segments[68]); EquipHoleRandRate[5] = float.Parse(segments[69]); PropBarCnt = int.Parse(segments[70]); } public int Id { get; private set; } public readonly int[] BasicPropWeight = new int[20]; public int getBasicPropWeightCount() { return BasicPropWeight.Length; } public int GetBasicPropWeightbyIndex(int idx) { if(idx >= 0 && idx < BasicPropWeight.Length) return BasicPropWeight[idx]; return default(int); } public readonly float[] BasicPropRate = new float[20]; public int getBasicPropRateCount() { return BasicPropRate.Length; } public float GetBasicPropRatebyIndex(int idx) { if(idx >= 0 && idx < BasicPropRate.Length) return BasicPropRate[idx]; return default(float); } public int PropBarFixedNumber { get; private set; } public readonly int[] PropBarRandWeight = new int[11]; public int getPropBarRandWeightCount() { return PropBarRandWeight.Length; } public int GetPropBarRandWeightbyIndex(int idx) { if(idx >= 0 && idx < PropBarRandWeight.Length) return PropBarRandWeight[idx]; return default(int); } public readonly float[] PropExtAddRate = new float[10]; public int getPropExtAddRateCount() { return PropExtAddRate.Length; } public float GetPropExtAddRatebyIndex(int idx) { if(idx >= 0 && idx < PropExtAddRate.Length) return PropExtAddRate[idx]; return default(float); } public readonly float[] EquipHoleRandRate = new float[6]; public int getEquipHoleRandRateCount() { return EquipHoleRandRate.Length; } public float GetEquipHoleRandRatebyIndex(int idx) { if(idx >= 0 && idx < EquipHoleRandRate.Length) return EquipHoleRandRate[idx]; return default(float); } public int PropBarCnt { get; private set; } } }