//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EffectPoint{ public const string TAB_FILE_DATA = "EffectPoint"; private const int _varCount = 9; public int GetId() { return ModelTypeId; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EffectPoint() { } public Tab_EffectPoint(string line) { var segments = line.Split('\t'); ModelTypeId = int.Parse(segments[0]); CenterPoint = segments[2].Trim(); HeadPoint = segments[3].Trim(); LHandPoint = segments[4].Trim(); RHandPoint = segments[5].Trim(); LFootPoint = segments[6].Trim(); RFootPoint = segments[7].Trim(); WeaponL = segments[8].Trim(); WeaponR = segments[9].Trim(); } public int ModelTypeId { get; private set; } public string CenterPoint { get; private set; } public string HeadPoint { get; private set; } public string LHandPoint { get; private set; } public string RHandPoint { get; private set; } public string LFootPoint { get; private set; } public string RFootPoint { get; private set; } public string WeaponL { get; private set; } public string WeaponR { get; private set; } } }