//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_CrossSerEscortAward{

    public const string TAB_FILE_DATA = "CrossSerEscortAward";
	private const int _varCount = 25;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_CrossSerEscortAward()
	{
	}
	
	public Tab_CrossSerEscortAward(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          SuccessExp[0] = int.Parse(segments[2]);
SuccessExp[1] = int.Parse(segments[8]);
SuccessExp[2] = int.Parse(segments[14]);
SuccessExp[3] = int.Parse(segments[20]);
          SuccessReputation[0] = int.Parse(segments[3]);
SuccessReputation[1] = int.Parse(segments[9]);
SuccessReputation[2] = int.Parse(segments[15]);
SuccessReputation[3] = int.Parse(segments[21]);
          FailExp[0] = int.Parse(segments[4]);
FailExp[1] = int.Parse(segments[10]);
FailExp[2] = int.Parse(segments[16]);
FailExp[3] = int.Parse(segments[22]);
          FailReputation[0] = int.Parse(segments[5]);
FailReputation[1] = int.Parse(segments[11]);
FailReputation[2] = int.Parse(segments[17]);
FailReputation[3] = int.Parse(segments[23]);
          DestroyExp[0] = int.Parse(segments[6]);
DestroyExp[1] = int.Parse(segments[12]);
DestroyExp[2] = int.Parse(segments[18]);
DestroyExp[3] = int.Parse(segments[24]);
          DestroyReputation[0] = int.Parse(segments[7]);
DestroyReputation[1] = int.Parse(segments[13]);
DestroyReputation[2] = int.Parse(segments[19]);
DestroyReputation[3] = int.Parse(segments[25]);

	}
  
    public int Id { get; private set; }
  
	public readonly int[] SuccessExp = new int[4];
	public int getSuccessExpCount() { return SuccessExp.Length; } 
	public int GetSuccessExpbyIndex(int idx)
    {
		if(idx >= 0 && idx < SuccessExp.Length)
			return SuccessExp[idx];
		return default(int);
    }
  
	public readonly int[] SuccessReputation = new int[4];
	public int getSuccessReputationCount() { return SuccessReputation.Length; } 
	public int GetSuccessReputationbyIndex(int idx)
    {
		if(idx >= 0 && idx < SuccessReputation.Length)
			return SuccessReputation[idx];
		return default(int);
    }
  
	public readonly int[] FailExp = new int[4];
	public int getFailExpCount() { return FailExp.Length; } 
	public int GetFailExpbyIndex(int idx)
    {
		if(idx >= 0 && idx < FailExp.Length)
			return FailExp[idx];
		return default(int);
    }
  
	public readonly int[] FailReputation = new int[4];
	public int getFailReputationCount() { return FailReputation.Length; } 
	public int GetFailReputationbyIndex(int idx)
    {
		if(idx >= 0 && idx < FailReputation.Length)
			return FailReputation[idx];
		return default(int);
    }
  
	public readonly int[] DestroyExp = new int[4];
	public int getDestroyExpCount() { return DestroyExp.Length; } 
	public int GetDestroyExpbyIndex(int idx)
    {
		if(idx >= 0 && idx < DestroyExp.Length)
			return DestroyExp[idx];
		return default(int);
    }
  
	public readonly int[] DestroyReputation = new int[4];
	public int getDestroyReputationCount() { return DestroyReputation.Length; } 
	public int GetDestroyReputationbyIndex(int idx)
    {
		if(idx >= 0 && idx < DestroyReputation.Length)
			return DestroyReputation[idx];
		return default(int);
    }
  

    }
}