//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_CommonItem{

    public const string TAB_FILE_DATA = "CommonItem";
	private const int _varCount = 28;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_CommonItem()
	{
	}
	
	public Tab_CommonItem(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Name = segments[2].Trim();
          Icon = segments[3].Trim();
          Tips = segments[4].Trim();
          ClassID = int.Parse(segments[5]);
          SubClassID = int.Parse(segments[6]);
          Quality = int.Parse(segments[7]);
          SuperEquipment = int.Parse(segments[8]);
          QualityEffect = int.Parse(segments[9]);
          MinLevelRequire = int.Parse(segments[10]);
          MaxLevelRequire = int.Parse(segments[11]);
          CanUse = int.Parse(segments[12]);
          BindType = int.Parse(segments[13]);
          CanSell = int.Parse(segments[14]);
          SellPrice = int.Parse(segments[15]);
          SellMoneyType = int.Parse(segments[16]);
          MaxStackSize = int.Parse(segments[17]);
          ProfessionRequire = int.Parse(segments[18]);
          SortId = int.Parse(segments[19]);
          ExistTime = int.Parse(segments[20]);
          DropIcon = int.Parse(segments[21]);
          DropEffectId = int.Parse(segments[22]);
          CanThrow = int.Parse(segments[23]);
          CanBulkUse = int.Parse(segments[24]);
          IsShowGainPath = int.Parse(segments[25]);
          CanShortCutUse = int.Parse(segments[26]);
          BackPackType = int.Parse(segments[27]);
          Iconnv = segments[28].Trim();

	}
  
    public int Id { get; private set; }
  
    public string Name { get; private set; }
  
    public string Icon { get; private set; }
  
    public string Tips { get; private set; }
  
    public int ClassID { get; private set; }
  
    public int SubClassID { get; private set; }
  
    public int Quality { get; private set; }
  
    public int SuperEquipment { get; private set; }
  
    public int QualityEffect { get; private set; }
  
    public int MinLevelRequire { get; private set; }
  
    public int MaxLevelRequire { get; private set; }
  
    public int CanUse { get; private set; }
  
    public int BindType { get; private set; }
  
    public int CanSell { get; private set; }
  
    public int SellPrice { get; private set; }
  
    public int SellMoneyType { get; private set; }
  
    public int MaxStackSize { get; private set; }
  
    public int ProfessionRequire { get; private set; }
  
    public int SortId { get; private set; }
  
    public int ExistTime { get; private set; }
  
    public int DropIcon { get; private set; }
  
    public int DropEffectId { get; private set; }
  
    public int CanThrow { get; private set; }
  
    public int CanBulkUse { get; private set; }
  
    public int IsShowGainPath { get; private set; }
  
    public int CanShortCutUse { get; private set; }
  
    public int BackPackType { get; private set; }
  
    public string Iconnv { get; private set; }
  

    }
}