//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ClientNPC{ public const string TAB_FILE_DATA = "ClientNPC"; private const int _varCount = 18; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ClientNPC() { } public Tab_ClientNPC(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); RoleBaseID = int.Parse(segments[2]); Name = segments[3].Trim(); NameColor = segments[4].Trim(); IsShowName = int.Parse(segments[5]); MoveSpeed = float.Parse(segments[6]); FaceDir = float.Parse(segments[7]); StartPosX = float.Parse(segments[8]); StartPosZ = float.Parse(segments[9]); WalkToPosX = float.Parse(segments[10]); WakeToPosZ = float.Parse(segments[11]); ActionID = int.Parse(segments[12]); ActionTime = float.Parse(segments[13]); DialogText = segments[14].Trim(); DialogTime = float.Parse(segments[15]); DialogSoundID = int.Parse(segments[16]); IsFellowOwer = int.Parse(segments[17]); StatList = segments[18].Trim(); } public int Id { get; private set; } public int RoleBaseID { get; private set; } public string Name { get; private set; } public string NameColor { get; private set; } public int IsShowName { get; private set; } public float MoveSpeed { get; private set; } public float FaceDir { get; private set; } public float StartPosX { get; private set; } public float StartPosZ { get; private set; } public float WalkToPosX { get; private set; } public float WakeToPosZ { get; private set; } public int ActionID { get; private set; } public float ActionTime { get; private set; } public string DialogText { get; private set; } public float DialogTime { get; private set; } public int DialogSoundID { get; private set; } public int IsFellowOwer { get; private set; } public string StatList { get; private set; } } }