//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_ChildrenStudyLevelUp{

    public const string TAB_FILE_DATA = "ChildrenStudyLevelUp";
	private const int _varCount = 17;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_ChildrenStudyLevelUp()
	{
	}
	
	public Tab_ChildrenStudyLevelUp(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          SkillName = segments[2].Trim();
          StudyType = int.Parse(segments[3]);
          Level = int.Parse(segments[4]);
          ExpNeed = int.Parse(segments[5]);
          EffectType = int.Parse(segments[6]);
          EffectValue = int.Parse(segments[7]);
          DescStrId = int.Parse(segments[8]);
          MoneyType = int.Parse(segments[9]);
          MoneyVal = int.Parse(segments[10]);
          LevelLimit = int.Parse(segments[11]);
          ItemId[0] = int.Parse(segments[12]);
ItemId[1] = int.Parse(segments[14]);
ItemId[2] = int.Parse(segments[16]);
          ItemVal[0] = int.Parse(segments[13]);
ItemVal[1] = int.Parse(segments[15]);
ItemVal[2] = int.Parse(segments[17]);

	}
  
    public int Id { get; private set; }
  
    public string SkillName { get; private set; }
  
    public int StudyType { get; private set; }
  
    public int Level { get; private set; }
  
    public int ExpNeed { get; private set; }
  
    public int EffectType { get; private set; }
  
    public int EffectValue { get; private set; }
  
    public int DescStrId { get; private set; }
  
    public int MoneyType { get; private set; }
  
    public int MoneyVal { get; private set; }
  
    public int LevelLimit { get; private set; }
  
	public readonly int[] ItemId = new int[3];
	public int getItemIdCount() { return ItemId.Length; } 
	public int GetItemIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < ItemId.Length)
			return ItemId[idx];
		return default(int);
    }
  
	public readonly int[] ItemVal = new int[3];
	public int getItemValCount() { return ItemVal.Length; } 
	public int GetItemValbyIndex(int idx)
    {
		if(idx >= 0 && idx < ItemVal.Length)
			return ItemVal[idx];
		return default(int);
    }
  

    }
}