//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_BossHandBookCombine{ public const string TAB_FILE_DATA = "BossHandBookCombine"; private const int _varCount = 24; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_BossHandBookCombine() { } public Tab_BossHandBookCombine(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Name = segments[2].Trim(); Quality = segments[3].Trim(); PropId[0] = int.Parse(segments[4]); PropId[1] = int.Parse(segments[6]); PropId[2] = int.Parse(segments[8]); PropId[3] = int.Parse(segments[10]); PropId[4] = int.Parse(segments[12]); PropId[5] = int.Parse(segments[14]); PropVal[0] = int.Parse(segments[5]); PropVal[1] = int.Parse(segments[7]); PropVal[2] = int.Parse(segments[9]); PropVal[3] = int.Parse(segments[11]); PropVal[4] = int.Parse(segments[13]); PropVal[5] = int.Parse(segments[15]); Power = int.Parse(segments[16]); BossId[0] = int.Parse(segments[17]); BossId[1] = int.Parse(segments[19]); BossId[2] = int.Parse(segments[21]); BossId[3] = int.Parse(segments[23]); Level[0] = int.Parse(segments[18]); Level[1] = int.Parse(segments[20]); Level[2] = int.Parse(segments[22]); Level[3] = int.Parse(segments[24]); } public int Id { get; private set; } public string Name { get; private set; } public string Quality { get; private set; } public readonly int[] PropId = new int[6]; public int getPropIdCount() { return PropId.Length; } public int GetPropIdbyIndex(int idx) { if(idx >= 0 && idx < PropId.Length) return PropId[idx]; return default(int); } public readonly int[] PropVal = new int[6]; public int getPropValCount() { return PropVal.Length; } public int GetPropValbyIndex(int idx) { if(idx >= 0 && idx < PropVal.Length) return PropVal[idx]; return default(int); } public int Power { get; private set; } public readonly int[] BossId = new int[4]; public int getBossIdCount() { return BossId.Length; } public int GetBossIdbyIndex(int idx) { if(idx >= 0 && idx < BossId.Length) return BossId[idx]; return default(int); } public readonly int[] Level = new int[4]; public int getLevelCount() { return Level.Length; } public int GetLevelbyIndex(int idx) { if(idx >= 0 && idx < Level.Length) return Level[idx]; return default(int); } } }