//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_BloodVeinConfig{ public const string TAB_FILE_DATA = "BloodVeinConfig"; private const int _varCount = 15; public int GetId() { return VeinID; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_BloodVeinConfig() { } public Tab_BloodVeinConfig(string line) { var segments = line.Split('\t'); VeinID = int.Parse(segments[0]); Name = segments[2].Trim(); AttrName = segments[3].Trim(); Icon = segments[4].Trim(); VeinOpenLevel = int.Parse(segments[5]); Node[0] = int.Parse(segments[6]); Node[1] = int.Parse(segments[8]); Node[2] = int.Parse(segments[10]); Node[3] = int.Parse(segments[12]); Node[4] = int.Parse(segments[14]); OpenLv[0] = int.Parse(segments[7]); OpenLv[1] = int.Parse(segments[9]); OpenLv[2] = int.Parse(segments[11]); OpenLv[3] = int.Parse(segments[13]); OpenLv[4] = int.Parse(segments[15]); } public int VeinID { get; private set; } public string Name { get; private set; } public string AttrName { get; private set; } public string Icon { get; private set; } public int VeinOpenLevel { get; private set; } public readonly int[] Node = new int[5]; public int getNodeCount() { return Node.Length; } public int GetNodebyIndex(int idx) { if(idx >= 0 && idx < Node.Length) return Node[idx]; return default(int); } public readonly int[] OpenLv = new int[5]; public int getOpenLvCount() { return OpenLv.Length; } public int GetOpenLvbyIndex(int idx) { if(idx >= 0 && idx < OpenLv.Length) return OpenLv[idx]; return default(int); } } }