//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_AdvanceSkill{ public const string TAB_FILE_DATA = "AdvanceSkill"; private const int _varCount = 9; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_AdvanceSkill() { } public Tab_AdvanceSkill(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Type = int.Parse(segments[2]); Index = int.Parse(segments[3]); NeedCareer = int.Parse(segments[4]); SkillLevel = int.Parse(segments[5]); NextSkillExId = int.Parse(segments[6]); NeedAdvanceLevel = int.Parse(segments[7]); CostItemId = int.Parse(segments[8]); CostItemNum = int.Parse(segments[9]); } public int Id { get; private set; } public int Type { get; private set; } public int Index { get; private set; } public int NeedCareer { get; private set; } public int SkillLevel { get; private set; } public int NextSkillExId { get; private set; } public int NeedAdvanceLevel { get; private set; } public int CostItemId { get; private set; } public int CostItemNum { get; private set; } } }