//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_AdvanceBase{ public const string TAB_FILE_DATA = "AdvanceBase"; private const int _varCount = 36; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_AdvanceBase() { } public Tab_AdvanceBase(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Name = segments[2].Trim(); Level = int.Parse(segments[3]); Grade = int.Parse(segments[4]); Star = int.Parse(segments[5]); GradeTotalStar = int.Parse(segments[6]); CombatValue = int.Parse(segments[7]); SpiritCombatCoefficient = int.Parse(segments[8]); SoulCombatCoefficient = int.Parse(segments[9]); AdvanceCostItemId = int.Parse(segments[10]); AdvanceCostItemNum = int.Parse(segments[11]); WishValueLimit = int.Parse(segments[12]); DayDecWishValuePercent = int.Parse(segments[13]); ActivityType[0] = int.Parse(segments[14]); ActivityType[1] = int.Parse(segments[16]); ActivityIncRate[0] = int.Parse(segments[15]); ActivityIncRate[1] = int.Parse(segments[17]); AttrId[0] = int.Parse(segments[18]); AttrId[1] = int.Parse(segments[20]); AttrId[2] = int.Parse(segments[22]); AttrId[3] = int.Parse(segments[24]); AttrId[4] = int.Parse(segments[26]); AttrId[5] = int.Parse(segments[28]); AttrValue[0] = int.Parse(segments[19]); AttrValue[1] = int.Parse(segments[21]); AttrValue[2] = int.Parse(segments[23]); AttrValue[3] = int.Parse(segments[25]); AttrValue[4] = int.Parse(segments[27]); AttrValue[5] = int.Parse(segments[29]); SoulDanLimit = int.Parse(segments[30]); SpiritDanLimit = int.Parse(segments[31]); ModelId = int.Parse(segments[32]); ShowModelId = int.Parse(segments[33]); Icon = segments[34].Trim(); GainPath = segments[35].Trim(); Quality = int.Parse(segments[36]); } public int Id { get; private set; } public string Name { get; private set; } public int Level { get; private set; } public int Grade { get; private set; } public int Star { get; private set; } public int GradeTotalStar { get; private set; } public int CombatValue { get; private set; } public int SpiritCombatCoefficient { get; private set; } public int SoulCombatCoefficient { get; private set; } public int AdvanceCostItemId { get; private set; } public int AdvanceCostItemNum { get; private set; } public int WishValueLimit { get; private set; } public int DayDecWishValuePercent { get; private set; } public readonly int[] ActivityType = new int[2]; public int getActivityTypeCount() { return ActivityType.Length; } public int GetActivityTypebyIndex(int idx) { if(idx >= 0 && idx < ActivityType.Length) return ActivityType[idx]; return default(int); } public readonly int[] ActivityIncRate = new int[2]; public int getActivityIncRateCount() { return ActivityIncRate.Length; } public int GetActivityIncRatebyIndex(int idx) { if(idx >= 0 && idx < ActivityIncRate.Length) return ActivityIncRate[idx]; return default(int); } public readonly int[] AttrId = new int[6]; public int getAttrIdCount() { return AttrId.Length; } public int GetAttrIdbyIndex(int idx) { if(idx >= 0 && idx < AttrId.Length) return AttrId[idx]; return default(int); } public readonly int[] AttrValue = new int[6]; public int getAttrValueCount() { return AttrValue.Length; } public int GetAttrValuebyIndex(int idx) { if(idx >= 0 && idx < AttrValue.Length) return AttrValue[idx]; return default(int); } public int SoulDanLimit { get; private set; } public int SpiritDanLimit { get; private set; } public int ModelId { get; private set; } public int ShowModelId { get; private set; } public string Icon { get; private set; } public string GainPath { get; private set; } public int Quality { get; private set; } } }